»Sugarcanes are still farmable automatically by the way

Discussion in 'Skyblock' started by KiPu, Dec 29, 2017.

  1. KiPu

    KiPu Grasshopper Member

    Messages:
    10
    Ratings:
    +0 / -0
    What type of bug: no-auto-farm plugin implementation
    Server: Skyblock
    Date and time: now
    Detail: Skyblock recently made sugarcanes (along with melon blocks and pumpkins ) indestructible by moving piston (in an attempt to reduce redstone lag), but forgot about dispensers dispensing water mechanic
    Visual information:
     
    #1
  2. Bad7Leroy4Brown

    Bad7Leroy4Brown Faithful Poster Member

    Messages:
    660
    Ratings:
    +294 / -0
    This type of farm doesn't produce nearly as much lag as a BUD setting off a whole row of pistons and redstone, and all the associated light updates.
     
    #2
  3. DerpySasuke

    DerpySasuke Succ Member

    Messages:
    1,187
    Ratings:
    +698 / -0
    It does u nub, redstone has to be set off to get dispensers and droppers to work and pistons moving are basically block updates and the water is doing the same thing and it may even be worse cuz it actually flows downward...
    If this kind of a farm was made in a larger scale, it would cause the same amount of lag.
     
    #3
  4. Bad7Leroy4Brown

    Bad7Leroy4Brown Faithful Poster Member

    Messages:
    660
    Ratings:
    +294 / -0
    Not even close. Of course any farm on a huge scale will contribute to lag, but this wouldn't be anywhere near the server load of a normal auto sugar cane farm.

    The redstone that's activated here is much less, because it's localized to one dispenser instead of a whole row of 14 pistons firing multiple times for each crop that grows. This was the entire reason the observer was added to the game; the old BUDs were actually a bug and were never intended to work as they did.

    Also, the insult was unnecessary. Your argument loses credibility when you lead with a pointless insult.
     
    #4
  5. BakkesJongeh

    BakkesJongeh Member Member

    Messages:
    80
    Ratings:
    +34 / -0
    The lag you experience from this farm is client side only. Your client has to calculate all the water updates and animate them, the server will have no issues with this.

    If you think this farm makes the server lag because your fps drops or you have freezes, you should try to install Optifine. It will remove the lag that water dispensed from dispensers gives. After installing Optifine you can also disable water animations, which will help you even more.

    Optifine can also increase your fps by going in Video Settings -> Max Framerate (Slide from VSync to right to "unlimited"), which would also remove the lag from this farm.
     
    #5
  6. DerpySasuke

    DerpySasuke Succ Member

    Messages:
    1,187
    Ratings:
    +698 / -0
    You still nub... :3 The observer block activates the dispensers just like redstone would activate pistons and you need 1 for each dispenser. The water is worse than pistons cuz in addition to block updates, it also flows downward.
    Just because it's better than pistons doesn't mean it doesn't cause a huge amount of lag
    And you think nub is an insult *facepalm*
     
    #6
  7. KiPu

    KiPu Grasshopper Member

    Messages:
    10
    Ratings:
    +0 / -0
    1. Water flowing is definitely server-side although the animation is client-side. For each block the water spreads to, water flow needs to be calculated and block updates are also triggered, not to mention the consequential light updates (water reduces light level by 3 per block instead of 1). I think the lag created would be comparable to, if not more than, when using pistons.
    2. The observers are not really to discuss here because piston-based farms can use observers to harvest 1 specific sugarcane too. Comparing to farms that trigger all pistons (or in a row) at once (or in a short timespan), per-cane detection based farms spread out the lags to avoid spikes. The thing is, piston-based farms are disabled because of cheaper trigger-all farms, be it using pistons or dispensers.
     
    #7

Share This Page