Sup. I've recently been making some research on strength effect's damage numbers, and I assumed it adds around 25% extra melee damage. It's just terrible, and brings no purpose using, whatsoever. However, I understand it's supposed to work like this to prevent farming kills and all that kind of stuff, so it's a reasonable nerf, it took strength completely out of viability though, and I have an idea to fix it. An idea is to instead of nerfing strength effect, make it disappear whenever a player enters an enemy base with a communicate: "You've entered enemy territory. You feel weaker." This way Strength would be prevented from farming, but it'd still serve a purpose and give player an upper hand when matching in the middle of the map, or trying to defend a base.