So hello everyone good day/night to anyone whos reading this, so this reset has been damn awesome(gameplay wise, its not perfect but it was also hella fun). Anyways back to topic, as we all know a reset is gonna happen and we will soon come to play on that as well. The purpose of this post well, kinda says on the title but yeah... Gameplay: >Remove in game money: money is the source of evil, its also the source of the broken economy *cough* /baltop 1-20 *cough* we dont need it ewww >Barter system: replace having to buy items with in game cash for stuff with trading em. It could be either traded with an NPC located around /spawn or some area of /spawn, or have it on /shop. Now I know what yer thinking, why this? well tbh afking to grind for cash isnt really fun(in my opinion atleast, only did it coz needed cash for rank upgrades). This is Survival, we should be Surviving i.e building farms and cities or towns or whatevs. Actually fuckin sitting in front of the pc grinding for stuff. Note: to make it abit harder to trade stuff: Decoration blocks/building blocks tradable with items that can be auto/afk farmed(iron 'i know expensive' guardian drops etc) Rare items/items that are not easily obtainable tradable with items that cant be auto/afk farmed(saplings, ores, etc) >Bigger world size: 20k x 20k was actually small never expected that eksdee. We should make it 40kx40k or higher?(or maybe 40kx40k abit too much) >Auto unclaims on overworld/nether/end: as the name suggest, we want auto unclaims when a player is offline for 30d. Its actually annoying resizing a claim only to find out that theres a random 100+ day old player claiming a small portion to where youre resizing. >all blocks in /shop: Yes you read right every decorative block please have it sellable on /shop thanks(except for bedrock come on now) >bedrock level is flat at level 1: no explanation needed, easy for people who want to build minimum build height >Mob/Player Heads: Just why was it removed? I dunno, it was hella fun obtaining every last one >Custom Enchants: please keep it still >PVP: I dunno this topic has been pretty 50/50, people want 1.8 pvp there are also others who dont mind the 1.9 pvp(this is survival not facs so yeah, comment yer opinion I dunno ) >higher ticks for hoppers: not too much now that would be unplayable eksdee So yeah this is basically what I had in mind, hope yall like it and I hope the @Jacky20 will add it(add it or u fet D). Leave a comment on what you think, would help not only the post but surv as well since jackaboii is always watching(stalker and here I thought I was the only stalker, tsk tsk)
Personally, the economy is one of the main features I like the most and also it's what keeps most people active and busy troughout the reset. Balancing it would be the best option, otherwise It would be a huge loss
Honestly I really like your suggestions. As a Player Admin I mainly explored most of the overworld, border to border. A larger area to explore would be a lot better inclusive if /wild gets fixed. Auto-unclaims would be handy but then what would the Player Admins do? I really enjoyed unclaiming for players as I liked seeing who is gonna fight over an OP claim. CE Books and Player Heads should stay. I remember playing on Skyblock and people use to sell Staff heads for such a high amount just for the skin and rarity. Would be interesting to see it on Survival. Apart from that, I’d like to see the removal of /warp spawners (but mel oh my gosh not the purchasable spawners) Even though they gave a lot of non-ranked players a chance to start farming and gaining money - the economy has been absolutely rich from it (over 1 Billion) and because everyone as a similar grinder and lots of money - no one wanted to trade euros. People have earned millions just by staying AFK without putting any effort in. That’s why I strictly mined in caves to gain my money - I was never a fan of grinders but yeah. Good suggestions though Moonie x ~ xeph xo
Thanks you two for the support, hmmm auto unclaims may have not thought about that eksdee coz when I thought about the suggestion I thought about how it would ease the work load of the p-admins and up, we could do it like it takes 34 days for the auto unclaim to do its thing so that the p-admins and up still have a job to do(note: 28 days will still be the required time to ask for unclaim from staff) and the spawners, not really that much of a problem. In my suggestion I just eliminated the use of it being an afkable farm for profit or somethin like that so yeah thanks for the support, but sadly only papa froggo or maybe Jack are the only ones that know when. Lets just hope its not next month or so, ya already know why
Hmm they are good in general. but some of them are hilarious xd like removing money I would love to see why you suggested something and how that would get us more players and would make the gameplay more challenging and interesting
Well if youve played survival, youd know how ridiculously easy it is to get money, I mean come on look /baltop 2-20 all they do is afk and its ez profits eksdee(/baltop 1 is exempted his was op eksdee)
Why you can't just do like this if players who claims his home/base, if they don't come online in 7 or 14 days just delete or unclaimed his base because this players don't come back never. They think thats ist Survival and they want to Grief here. Sorry for my English its very bad. Your Boy Threshy1