Would recommend making more power per player, mainly because it makes it easier to build bigger bases, and at the same time its highly advantageous for smaller factions as they can have a full 20 chunk buffer without having a full faction. I know its not ideal for players who haven't played premium servers, but being completely honest having more power just enhances the experience for smaller and bigger factions. Bigger factions have the ability to make bigger bases, and smaller factions can actually make a full buffer base without having to invite randoms. The basic math behind why 60+ power is feasible for next- gen faction servers. This is for a huge faction: 500 claims - Huge Cactus Farm 900 claims - 10x10 chunk base 150 - Raid Claims 100 claims - PvP Claims Total: 1650 Claims Why you need 2000+ power to maintain 1650 claims: Due to the ridiculous power loss per 24 hours, its near impossible to maintain a faction's power at above 75% max power because not everyone can get on at all times, and most of the time during school, most players wont be playing every single day. Why its good for small factions: Lets say a faction has 15 players and there is 80 power per player. They maintain 900 power: This means they can own a corner and build a 5x5 base with FULL wraps and still have 275 power left or they can build a huge cactus farm and grind, and still build over 100 wraps on the entire cactus farm