»Make Guildcraft great Again (and again etc.) Suggestion

Discussion in 'Factions' started by ArjanAttacker, Mar 16, 2018.

  1. ArjanAttacker

    ArjanAttacker Newbie Member

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    Welcome players of Guildcraft,

    I recently was thinking about things that Guildcraft does and no other server.
    It's called reducing everything.

    Lagg

    Guildcraft have always been a smooth server for me sometimes they test new plugins and they lagg but will be fixed very fast. The problem is that sometimes Guildcraft is way too scared to get lagg (I think).

    I was doing some testing today these 2 things are bad for economy:

    - Spawner limit
    - mobcap in chunk

    Why do you set a spawner limit? Now we have a base with 1 blaze because we want it maxed out but, we can't build another because THERE IS A SPAWNER LIMIT. It's kinda annoying in my opinion. Find plugins what can reduce the lagg of spawners, you have stackable mobs so i think no problem to me! Remove spawner limit and let big factions grow!

    Mobcap
    Why do we have stack mobs and then u gonna set a mobcap on it? Please if you run one of the new spigot mobs won't lagg ur server out. Remove mobcap please :)
     
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  2. ngyuyang

    ngyuyang Nimble Knuckle Member

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    *cough *cough There's still too much lag *cough *cough
     
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  3. _WitherKingHD

    _WitherKingHD Thicc Member

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    Removing mobcap ? laugh my fucking ass off dude , i can just afk my cows the whole day and kill them when they're stacked into 2500 or some dumb ass number , no thanks
    --- Double Post Merged, Mar 16, 2018, Original Post Date: Mar 16, 2018 ---
    Removing mobcap ? laugh my fucking ass off dude , i can just afk my cows the whole day and kill them when they're stacked into 2500 or some dumb ass number , no thanks
     
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  4. ArjanAttacker

    ArjanAttacker Newbie Member

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    They changed it because I still got like 12 cows with 200
     
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  5. KyocellHD

    KyocellHD Faithful Poster Member

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    Gc better? um ok
     
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  6. deex

    deex Enthusiast Member

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    In fact it is probably hard for gc to have that things removed. Because it's already laggy.. If they would remove that, it would be just worse. I mean if you had played reset before.. Then you know how annoying lag could be.

    I guess it can be fixed with better server machine or something like that.. I'm supporting you, but at this moment probably it is much better to stay this way.
     
    #6
  7. ArjanAttacker

    ArjanAttacker Newbie Member

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    Played almsot every reset im here sinds 1.2.5
     
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  8. Bunny2hot4u2c

    Bunny2hot4u2c Short’s Bae Member

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    I agree with removing spawner limit or atleast making the spawner limit in the current radius higher. I will forward this to aXed and see what his opinion on this is. I'm not sure if he will make the limit higher though, considering there is probably a reason why he put a cap on it.
    I will suggest this as soon as possible though.

    Thank you for your suggestions.
     
    #8
    • Optimistic Optimistic x 1

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