Hey ! Can you add dropping loot when someone dies When people 2v2 or 3v3 ... they will pvp and then when they kill the opponent they won't drop loot and people will eventually clean up So yeah I hope that you can add it, it is a cool future and it would be nice if you added it JosephPlayzMC
I don't think so then the person whos still living will get outnumbered by you and u would be appreciated to kill him without hesitation
Dude that's the point, that would be cool, adding this update will change everything !!! This is another thing, sometimes when you eat your gapple a glitch happens and eats another one so instead of having per example 7 you would have 6 and that's not cool especially if you play RANKED
If the person is playing and his teammate is AFK the other team will kill his teammate and get the loot with which they can kill the person .So I think PracticePvP' is good enough
Bro this is illogical Also there is no ranked 2v2 it is only 1v1 When i said when people 2v2 or 3v3 that's unranked and when we do that we are all friends and we say wait or something like that and this update is so useful because if you play in unranked ( wooden sword unranked ) sometimes the other team has more players so this is so useful Also there is no point of what you're saying because every time i play with my friends and we are down to like the final 2 one always has 1 gapple and the 3 so what do we do every single time is that the other guy eats his gaps and leaves one and then he would put lava at himself so that the fight is fair So this update is so useful and every single player i played with said the same thing
Yes, it seems good in first look but if you actually play with these additions, I can surely tell you that it will completely unbalanced for the other team and nobody would want to play team matches. I don't mean to sound harsh but just think about it for once. ~Wiz
+1 from me but, wouldn't it cause more fps lag? I mean, team fights are already lag heavy regarding fps, imagine with dropped entities on the ground in kits such as vanilla :/
Yeah that's right, but maybe if entity would despawn after 1 min that would be cool !? That's the point, If you have les gapples and your are in a 2v1 that would be hard so having more gaps would be cool
Items dropped on death, I'd say no that would create the need to constantly clear, despawn items. However if user were to drop something like a potion I'm sure something could be done to block it so you'll never lose a full potion again. I'll look into this Thread closed //