»Factions - KOTH

Discussion in 'Suggestions & Feedback' started by glacezoir23, Jan 9, 2017.

  1. glacezoir23

    glacezoir23 Quick Digit Member

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    Hello community, I'm here to give my opinion on the event King Of The Hill - KOTH.
    Ok so, I've played in many hcf (hardcore factions) servers which gave me a lot of experience on this event.
    I only came back to Guildcraft like 1 or 2 weeks ago and noticed gc added it finaly (me and guldbek had suggested it long time ago).
    Let me tell you that I'm quite upset from seeing the aproach you took at this event. In the capturing zone, people take almost no knockback, to not say 0. Well then how are we supposed to knock a whole faction off the cap zone if people take no knockback? Only way is killing them, and thats where the other problem comes in. The faction capping can just bring a lot of gapples and armor and just go afk while their gapple js activated.

    So my suggestions are two and they are quite simple, being the first one the most important.

    1) Make the knockback normal, but make it so knockback and punch enchantmentes don't have effect on the cap zone

    2) Give god apples a short cooldown

    Thanks for reading and consider my suggestions,


    glacezoir23
     
    #1
    • Agree Agree x 1

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