Read before posting. Introduction: Last days i have thought that "hey, assassin should be a kit for killing not only for rushing." So i thought some little changes that will give a pvp advantage to the assassin kit. Lets not forget that assassin means killer/slayer/elliminator. Ideas: 1) The jump that assassin does with the "leap" abillity goes so high that when you lang you only have 5 seconds of the buffs so lets make it that when you press the: jump (space button) + leap = high jump (like the default) leap (without jumping) = regular jump (like acrobat jump) leap + sneak (shift button) = no jump (you get the buffs only) 2) When you get kills by leaping at your enemies you dont have an escape so when assassin gets a kill the cooldown of the leap abillity will get a reduce of 5 seconds. Basically every kill will grand a reduce of 5 secs at the leap abillity. leap (30 secs) + no kills = 30 secs leap (30 secs) + 1 kill = 25 secs leap (30 secs) + 2 kills = 20 secs leap (30 secs) + 6 kills = READY (0 secs) Thanks for reading
Every time using the leap the kills are refressing for example: Assassin leaps (30 secs) he takes a kill 30-5= 25 secs remaining so the assassin needs to wait 25 secs for now on, if he leaps again after the leap is READY the counter will start from 30 secs again and to reduce it he can get some kills. Also taking 6 kills in 30 secs is very difficult, without a gapple its nearly impossible. Thanks for the feedback!
To be honest i dont think assassin needs a buff, you already have the element of surprise when using assassin in pvp.
I read before posting, and i dont think assassin needs the stuff you suggested in point 2, assassin in strong enough as it is.
I think its a bug that when you drink speed or invi and then leap the pot effect gets overwritted by the leap effects and all the overwritted effects disappear. Its really annoying when you have speed 2/invi and after a leap you lose it.
I don't actually agree about assassin being too under-powered, but the jump is really too high, which makes it easy to die when you use the jump at a high place. +1 @Kris