I'm not trying to post farm here, but I still don't know if this got accepted or not, so far I can't find a single reply saying no to this suggestion, and almost everyone is saying this is needed and must be implemented back to Annihlation. Tagging @parle @Rabascm @pebro13 for hopefully an answer to this, and if a staff member other than the ones I tagged can give me or tag someone who can give me an answer to this, please do. --- Double Post Merged, Sep 3, 2017, Original Post Date: Aug 31, 2017 --- bump Tagging @Arjenpro @Jonodonozym hoping for an answer to this thread.
bumb Tagging @aXed for a 1% chance he will see and reply to this thread --- Double Post Merged, Sep 10, 2017, Original Post Date: Sep 7, 2017 --- bumb? please @parle ? someone let me know please if this got accepted or what
Disconnections usually happen when you're lagging + jumping high (Say, using Acrobat), well. Maybe if there are 50 air blocks under you, your NPC won't spawn whatsoever, this will save Acrobat players who lagged out and also would get rid of void - logging Cheers --- Double Post Merged, Nov 5, 2017, Original Post Date: Nov 5, 2017 --- Looks like @TheCatsKing already suggest what I thought of. RIP
I like ur solutions to void loggin but if u made it so the the npc can move up and down (z axis i think) so when reconnecting in void the npc will still move down do to gravity and therefore die to void.
I know im late to this, before adding NPCs they should revert the ability for players to join back in any phase if they accidentally leave(normal members cant join back ingame after phase 2)
Congratulation @DeZiMatorZ, your suggestion has been accepted! just today! ehehehe All thanks to your helpful ideas on this Topic