/pupgrade (Personal upgrades) have been enabled for beta testing. Prices are subject to change. (And please don't message me asking for your money back after you upgrade a skill :')) We implemented a new ender-pearl fix. It should no longer have issues with slabs and other partial blocks. EDIT: Player upgrades now save player data properly. Thanks to a little syntax error, new player data was not being created, which resulted in nowhere to save player data. Yikes... Added an 2 minute cooldown to personal upgrades in order to prevent spam. Fixed a potential duplication glitch that resulted from the GUI not getting closed when the player had a cooldown. Thanks @Jatinsingh Disabled other checks that broke printer. It now works like a charm. EDIT 2: Upgrade cooldown has been reduced to 30 seconds. EDIT 3: The cooldown message now uses seconds instead of milliseconds. Changed the way personal upgrades, their modifiers, costs, etc are stored. They are configurable instead of hard-coded.