Tundra You are the wildlife. Use your natural instincts to either demolish enemies or demolish yourself. Kit Price: -----------> 25000 XP Kit Icon: -----------> Oak Sapling Kit spawn tools: Wooden set of tools, excluding hoe An Oak Sapling renamed "Wildern" , with its abbility being usable every 70 seconds Kit description:The wildlife is all in your hands. With your "Wildern" abbility, usable every 30 seconds, you can summon a wolf following around you. While you cannot give any effect when hitting an enemy, your wolves can. The wolf bite can give a negative, or a positive effect to your enemy. Effects can be: Negative: Poison I - 5 seconds } Slowness II - 5 seconds } ----> 75% Weakness II - 5 seconds } Positive: Speed I - 5 seconds } Strength I - 5 seconds } ----> 25% Resistance I - 5 seconds } On maps with grass, such as Coastal, Eyron, etc... you get permenanent Resistance I. The wolves instantly despawn after they bite, and they are always loyal to you (never attack you).
e.e While it is a certainly interesting kit, I personally don't think that this kit would be useful in most situations. Because lets say the best possible scenario where to happen: Coastal Map [Resistance 1] and Your 70 Second cooldown wolf somehow actually lands a hit on the person without it dying and inflicts an negative effect, It doesn't actually give you that big of an advantage. Not to mention the price, I'd rather buy acro or another kit with the xp then this. My suggestion is that you rework the class a little [You can still keep the wolf idea, pretty unique] Also when I make kits, I usually come up with the upgrades as well
Reworked, price is 25000 XP. I've made it a little higher because of its unique ability to spawn wolves, however I appreciate your feedback! --- Double Post Merged, Jul 29, 2018, Original Post Date: Jul 29, 2018 --- EDIT: Removed permanent weakness from canyon themed maps, only effect will be resistance I on maps with grass
What I meant is that, rework the abilities a little. The spawning wolf idea is good and fine to keep, but no one really wants to spend 25k on a kit that can potentially backfire on them. There are a bunch of other kits that would completely outclass this kit. When I make kits, I think about how it could be integrated and used in the system we have [Dueling, Farming, Group fighting, Rushing ETC] and how this class would attract attention and allow it to be used instead of other traditional classes. Keep working on it :> Oh forgot to mention that 70 seconds is a long cooldown aswell lol