What if the player with the a bounty on them just builds up to the skylimit with a bow, and makes a skybase there?
+1 Outstandingidea! However people will get targeted by everyone and it could end up in players getting frustrated over having the whole server constantly pestering you for a small amount of xp. Possibly to solve this issue, one player per team perhaps could be randomly chosen for the bounty. Hence rewards for the team members ‘protecting’ the bountied player will receive extra anni xp and perhaps if the players successfully protect the bounty in a time allotted, then their team will receive a small buff, for example: xp, random items or even certain potion effects for a short while. -Really creative idea @EnderGHOST Keep up the innovative thoughts! (This is what anni needs!) - Sincerely, Wolfie.
Small idea for this suggestion is when someone bounty on you, you get a small boost of effect like strength or speed to protect yourself, note that these effects won't last when you enter the enemy nexus area to prevent farming while you have bounty on since strength 1 is gud for farming afterall. P/S: Every kills you make while u have bounty, the bounty on you increase a lil bit. Max is 50 kills.
Well, it is just 10-15 minutes. Might as well just slap some music and montage building to the skylimit.
EVERY ONE IS DIFFERENT! they arent like you, some people can wait and some cant, your saying its boring but for them its not, dont think just for yourself think about the other people and be concern about them. if you dont care i dont care either to your opinion
My suggestion is to make like a mercenary post for the players with bounty its like the leave their team and get teleported to some mini base near the mid just to be balanced between every team u could also make that area to have like buffs for the mercenary(players with bounty) in there like regen 1 str 1 and some gear since they left their teams and cant get gear So since there are alone in this battle for survival those 4 mercenary get like double xp or something like that U could also limit the mercenary players to some kits so they are not too op Hmm what else in the end of the match the players with mercenary status get the bounty on their head with the bonus kills and how many time they have survived and how much of their buddies have survived. Ps. I wrote this from a phone pliez no hate
I'm not playing anyways but in my opinion if a "staff" member hates someone he could easily bounty that guy continuously so he gets targetted or he could bounty some1 he favours after that person is well hidden thus granting him infinite xp If this bounty has limit of 300 do or something per day per staff that'd be great --- Double Post Merged, Jul 26, 2018, Original Post Date: Jul 26, 2018 --- IF U WANT TO KEEP ANNI ALIVE U MUST ADD THIS THIS IS THE BETTER VERSION OF WHAT ENDER SUGGESTED
Looking forward into adding this, however it will be more like Wolfie said, or it will target players with a lot of kills. Kill Streak Bounties - When an enemy kills 5 people without dying, it gets a killstreak; this is announced on chat, and the enemy gets a 15 xp bounty. Every time the enemy gets 5 kills, the bounty gets higher by 5 each level. If the player reaches 50 killstreak, the bounty xp is given to him.
What if he is farmer and he is near a nexus? 50 kills isn't that hard to get while farming.. It will just stimulate everyone to farm even more cos on every 50 kills he gets extra XP. NOTE: All of the suggested amounts of XP, time and etc. are for example.. Everything could be changed to make it more balanced. (Saying this just in case someone says "That's too OP I disagree" without getting the main idea of the given suggestions). My idea is to give a random player of each team the opportunity to set the bounty for the next 30 seconds. If he sets the bounty to another player, his team will be able to set bounty after 5 minutes or after the player with bounty on gets killed ..However, if he doesn't set bounty and the time is over (30 secs) another player of that team gets the chance to set it (for 30 seconds also) and so on.. Since this could be abused and players from lets say BLUE, RED AND GREEN team set bounty to 3 yellow farmers or same person, you can make it let's say Blue to set to one player of Red, Red to Green, Green to Yellow and Yellow to Red or something like that.. The idea is to have a bounty in each team so it could be more balanced and fun. Also if a player has already been targeted earlier this game, he couldn't be targeted again. Same if he has already set bounty earlier (look at suggested abilities). This will prevent abusing and will kinda balance the game. Abilities/perks could also be added with this system.. Example: Caterpillar [20 000 XP]- If the player who you have set bounty on gets killed, you get half of the XP. (Keep in mind this won't make the player who killed the target get only half of the XP. He will get the full amount, you will get half of that XP). Caterpillar 2 [50 000 XP] (You can unlock it only if you have the "Caterpillar" ability)-If the player who you have set bounty on gets killed, you get all the XP. However if you are the one that has killed the targeted player and he is on 5 kill streak, you get 3x XP (Lets say the bounty is 50 xp and you kill him, you get 150XP). Kleptomania [5 000 XP]- You have 25% higher chance to be chosen to set bounty on your pray. (Could sound somehow useless, but if the game is like 30-40 minutes like most of the games and there are 8 people in your team, there is a smaller chance to be chosen..) Another Chance [30 000 XP]- If you kill 3 players with bounty, you get another /setbounty after 5 minutes. If this is the first time you have the command in this game, you get an instant /setbounty that could be set on everybody, except someone from your team or a player that already has bounty on him. Revenge [10 000 XP]- If a player from your team who has bounty gets killed, you get strength 1 and speed 1 for 15 seconds. BTW, sorry for the mistakes, I am writing this in the late-night.
ender thats a really good idea but maybe theres a super abusive staff member out there so u dont know what could happen