Improvements to raiding Spawner drop rate for TNT and Creeper Eggs: 30% -> 60% (This is subject to change) The 20 chunk buffer rule will be enforced to a greater extent than last reset. Failure to comply with this rule will result in one of three things: unclaiming of excess land, being adding to a blacklist for claiming certain chunks (you will not be able to claim certain chunks), or your entire base being unclaimed if you make this a habit. Be more considerate so we do not have to use these actions against you. Spawner taxes have been added, valued at 25% of the spawner's value. I already know what you are thinking. What?! How can removing spawners cost SO much?! How can you unclaim all of our land if we break the chunk rule?! This actually isn't as bad as it sounds, and it has been requested by numerous players. This will make factions far more competitive and more fun for everyone. In return for the spawner tax, the spawner drop rate has been increased. If you do not have the money to remove the spawners, you can risk removing them with TNT. This is also good for raiders, who in the past have found lucrative raids but failed to get significant loot due to the poor spawner drop rate. This feature has also been requested by numerous players. Sneak-peak:
Perhaps, although the ability to do so and the success rate is not finalized. It forces players to be far more considerate when taking down spawners, not just taking them down every night so they don’t get raided. This rewards players who actually take the time to raid people. It also balances the ease in which bases will be created by making it necessary to create more secure bases. Spawnerciding would also be an expensive habit compared to mining them down normally. For every 10 ig spawners, you would most likely only be able to obtain 6 (or $30m worth out of $50m, $20m lost). So you would lose about 40% of the value. By mining them by hand, you would lose 25% of the value ($12.5m lost). This, of course, is assuming the current drop rate will be the same. It could be buffed further or nerfed, thereby affecting your value retention rate for spawnerciding. This is also assuming you have the ability to blow up your own spawners, as we may disable this in order to prevent / reduce insides (therefore rendering the ability to spawnercide useless).
Well what if the person place the spawners incorrectly? Atleast give them the first 1-5 minutes to mine the spawners for free after it getting placed so they won't lose money just because the placed it wrong