»[Feedback] Warlock Kit

Discussion in 'Annihilation' started by TheCatsKing, May 2, 2018.

?

Do you like this kit?

  1. Yes

    31 vote(s)
    88.6%
  2. No

    4 vote(s)
    11.4%
  1. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    -----============================================-----

    [​IMG]

    Warlock
    You are the curse

    Use your magic to
    curse an enemy, dealing
    damage. Every second,
    the curse expands to
    nearby enemies and
    deals more damage.


    Golden Sword, Wooden Pick, Wooden Axe, Book (Curse, Cooldown: 40s)

    Curse (Cooldown: 40s)
    Right clicking this ability on a nearby enemy will curse it, starting the chain.
    The first curse will damage the player by 2 HP (one heart, normal damage) and black particles will come out of this player. After 1.25 seconds, Curse will choose the nearest player on a 6x6 range of the Cursed Enemy to expand, and leave a dark particles line showing the next Cursed player. After 1.25 seconds it will expand again (same way).
    This will keep happening until there's noone on a 8x8 range of the current cursed player (this means the curse is lost) or if the curse reached its maximum number of bounces which would be 7.
    Damage: Every time the curse expands to another player, its damage is increased by 1 hp.

    Kit Explanation
    This kit works as a good kit for fighting large number of enemies, but its damage can be avoided easily if you stay away from the curse chain. About Farming: Everyone normally says every kit suggestion is too good for farming (idk) but I would say that this one wouldn't be really good for farming, as you can only use this ability every 40s and you don't get any way to heal with it apart from the normal regen pots. (Also why waste time cursing them when you can kill them if you are a farmer)

    -----============================================-----

    Please leave your feedback. Would you use this kit? What would you change?
    Quick reminder: We can nerf / buff it later if it's not balanced.
     
    Last edited: May 3, 2018
    #1
    • Agree Agree x 1
    • Creative Creative x 1
  2. ngyuyang

    ngyuyang Nimble Knuckle Member

    Messages:
    392
    Ratings:
    +130 / -0
    So if I unleash the curse at enemy spawn, the curse will keep on finding victims until hitting someone with 9 dmg?

    Edit: when you nerf your own suggestion...
     
    Last edited: May 3, 2018
    #2
  3. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    And that's an example of something we would nerf heh. Less radius / More delay would do the trick.

    EDIT: Now that i think on it your comment feels just sadistic o_o
     
    #3
  4. Parth Kasat

    Parth Kasat Quick Digit Member

    Messages:
    246
    Ratings:
    +42 / -0
    Probably lessen the damage and bounces and add wither effect for a couple of seconds? Coz if it goes around hitting people continuously then its a bit too top. That in 1.25 seconds seems unfair to me
     
    #4
  5. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    Yea i'm thinking on a nerf, but ya, the idea is what matters as i said. Also, 1.25 seconds are a lot when you are ingame, for example, Thor's delay is around 1.25 seconds too, and it's quite avoidable.
     
    #5
  6. ShadowGunGR

    ShadowGunGR Enthusiast Member

    Messages:
    149
    Ratings:
    +49 / -0
    Okeh now here we got fiddle's E
    I like the idea as a whole, if the damage is true it's a nono though .
    Also, this kit seems like it would be useless fighting mobility kits like Scour imo
     
    #6
  7. 02w

    02w Newbie Member

    Messages:
    6
    Ratings:
    +0 / -0
    Basically thats a brand ult in LoL?
     
    #7
  8. Parth Kasat

    Parth Kasat Quick Digit Member

    Messages:
    246
    Ratings:
    +42 / -0
    Could be cool if you made a class specially for countering mobility classes like acro and scout? Something like a Trapper class which can root people in place for a couple of seconds or a Eraser class which erases a players abilities for few seconds and has cooldowns? Could be cool kits which will encourage players to play strategically. Plus it will add more content to anni. If you are gonna add more kits, dont forget to buff up xp gain or introduce more boosters so that new players will be encouraged to play more
     
    #8
  9. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    Why are all my kits linked to lol champions...

    I don't even try to get ideas from it... i mean rew suggested me to make something like Warlock.
     
    #9
  10. KyocellHD

    KyocellHD Faithful Poster Member

    Messages:
    680
    Ratings:
    +190 / -0
    I have a question here, upon using this, when a player is cursed and the curse moves to the next player, can the curse come back to the player from where it originally started or does it necessarily have to be another "unique" player?
     
    #10
  11. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    No, it doesn't have to be unique players, the curse can keep bouncing on 2 players if they don't move away from each other. I'll try to nerf this abit later, but you got the point, the kit is pretty weak if players get out of curse's range (or if the enemy is alone)
     
    #11
  12. Swag_Fox

    Swag_Fox Head Admin Staff Member HeadAdmin

    Messages:
    4,165
    Ratings:
    +3,199 / -0
    Sounds actually cool
    I suggest adding it xd
     
    #12
  13. quantum123

    quantum123 Journeyman Member

    Messages:
    37
    Ratings:
    +5 / -0
    U shld nerf this because if two ops come to your nexus and u curse one the curse will keep bouncing until it deals 9 HP :O that would be too op must be nerfed
     
    #13
  14. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    Keep in mind 2 stone sword hits = 10 HP, 9 isn't that much for op players.
    Also, they can just farm away from each other and there won't ne any problem.
     
    #14
  15. quantum123

    quantum123 Journeyman Member

    Messages:
    37
    Ratings:
    +5 / -0
    Is the 9HP true damages or Armor considered
     
    #15
  16. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    It isn't true damage, so yes it considers armor and resistance.
     
    #16
  17. quantum123

    quantum123 Journeyman Member

    Messages:
    37
    Ratings:
    +5 / -0
    Oh then I guess utsy quite balanced doesn't need to be nerfed in my opinion. Nice kit idea :)
     
    #17
  18. DaRealKhalid

    DaRealKhalid Journeyman Member

    Messages:
    25
    Ratings:
    +1 / -0
    +1
    You can add debuffs as upgrades
     
    #18
  19. TheCatsKing

    TheCatsKing ★★★★★ Member

    Messages:
    945
    Ratings:
    +890 / -0
    You better get used to this kit
     
    #19
  20. Daq

    Daq Grasshopper Member

    Messages:
    19
    Ratings:
    +2 / -0
    Idk if is even possible in minecraft but if u can make this kit. Like collecting soulshards from ur enemies (after a kill) to improve ur spells like double the dmg that a curse might do.
     
    #20

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