»[Part V] Suggestions to Improve guildcraft [Survival/Factions]

Discussion in 'Suggestions & Feedback' started by Vojkea, Aug 21, 2017.

  1. Vojkea

    Vojkea Faithful Poster Member

    Messages:
    547
    Ratings:
    +646 / -0
    Hello guys,
    it's been a long time since I've posted my last part of "suggestions to improve guildcraft", mainly because I've ran out of creative ideas.
    I've posted 12 ideas on my first part, while I'll probably have around 2-4 ideas on this one.
    So, let's start:

    1. Faction Fly [Faction suggestion @Melon333]

    So, I've gotten this idea from the "Faction fly" plugin.
    But I've thought of a way that the server could earn something from it.

    Ok, let's say, we have a member that has just joined guilcraft and created a faction with his friends.
    But he/his faction find it hard to build without /fly, and they do not have enough money to get the Legend rank for all of them.

    This is where this suggestion should help out, allow players to buy "Faction Fly" for their faction, but, the faction can only have access to fly in their own faction claims.

    For example, this is how the plugin would work:
    Player1 buys faction fly
    Player1 joins faction1
    Every member in the faction has access to the /fly command in their faction claims
    Player1 decides to leave the faction1, and to join faction2
    faction1 doesn't have access to /fly any more, faction2 gets access to /fly at their claims

    Price for "Faction Fly" should be somewhere around 40-70 euros (in my opinion).

    2. Survival Economy [Survival suggestion @Rabascm]

    So, I've never actually played survival, but since these are "suggestions to improve guildcraft" I've decided to post 1 survival suggestion.
    I've decided to do some research on survival and decide which things could be improved and I've noticed 1 thing that's slightly unbalanced.

    The /shop sell prices.

    The main issue is that, having farms is much less profitable than mining, much much less.

    Listen to this,
    16 Cactus = 3$ [Sells for 3$] [1 Stack = 12$]
    While
    1 Diamond = 250$ [Sells for 250$]

    Now, if you're mining with a regular pickaxe, and you find 1 diamond (in most cases you find more, but let's say you only find 1) and mine it, it's the same as if you've collected 20.83 stacks of cactus.
    Now wait, there's more,
    If you're mining with a Fortune III pickaxe, while having the miner job, and if you find 1 diamond ore, and mine it, you'll get:

    10$ From the miner job (at lvl 1!) + Since when you're mining with Fortune III, 1-4 diamonds will drop from the ore, let's say only 2 drop, that's 250$ x 2 = 500$

    500$ + 10$ = 510$
    Now, that's worth 42.5 STACKS of cactus.

    Which means, if you find ONLY 1 diamond ore, and mine it with a fortune pickaxe, while receiving only 2 diamonds from it, you'll get the same amount of profit that you'd get from 42.5 Stacks! of Cactus.

    Now, let's calculate on average, if a player mines, and lets say, finds 4 Diamond ores, mines them with a fortune 3 pickaxe, on average he'd receive 10 diamonds from the 4 ores + 40$ from the miner job (job at lvl 1).

    That's 2500$ + 40$ = 2540$
    Now, let's see how much that's worth in stacks of cactus:
    that's a total of 211.66 STACKS of cactus, and that's ALMOST 4 DUBS of cactus, and you can find the diamonds in a few minutes + the profit from the ores you mine while searching from the diamonds.

    Here's how it could be changed (in my opinion) to make the economy slightly more balanced:

    1 Diamond -> 150$ [Sells] [Decreased]
    64 Cactus -> 30$ [Sells] [Increased]
    64 Sugarcane -> 33$ [Sells] [Increased]
    1 Emerald -> 30$ [Sells] [Increased]
    64 Nether Warts -> 50$ [Sells] [Increased]


    Anyways that's all I've got for this part, I might add 1 suggestion to this list, but I'll probably save it for the 6th part of "suggestions to improve guildcraft".

    Feedback is greatly appreciated <3,
    Vojkea out.

    PS
    Since I was asked to make 1000 suggestions in 1 post by Raba:
    Hehexd.png
    I'll do what I was asked, the other suggestions:
    3-1000. #Vojkea4Co [Global suggestion] hehexd

    Feedback is greatly appreciated <3,
    Vojkea out.

    ASDaaa.jpg
     
    #1
    • Agree Agree x 5
  2. McSkillet

    McSkillet Ancient Poster Member

    Messages:
    769
    Ratings:
    +163 / -0
    AGREEE !!!
    #Vojkee4Owner
     
    #2
    • Friendly Friendly x 1
  3. CyberHazard

    CyberHazard Forum Master Member

    Messages:
    1,812
    Ratings:
    +1,317 / -0
    Remove P2W
     
    #3
    • Agree Agree x 1
  4. xiShqrpCutZ

    xiShqrpCutZ Faithful Poster Member

    Messages:
    695
    Ratings:
    +388 / -0
    I have a suggestion of my own here:

    Automatically enable /fly at shop for all players.
    There was another server (Cracked) that has a very huge spawn, and decided to enable /fly for all players in it cuz it would take wayy too long to just simply walk around. And the shop essentially has the same issue.
    Now that i think about it, this is an idea servers used a long time ago, too.

    What do you think?



    .
     
    #4
  5. McSkillet

    McSkillet Ancient Poster Member

    Messages:
    769
    Ratings:
    +163 / -0
    lel so they can fly in spawn pvp aswell ? YAY
     
    #5
  6. xiShqrpCutZ

    xiShqrpCutZ Faithful Poster Member

    Messages:
    695
    Ratings:
    +388 / -0
    Unless I need glasses, im pretty sure i said "Shop" and "Shop" only.
     
    #6

Share This Page