I'm not trying to hate on the server/staff but... Things need to improve on factions... (This post actually took so LONG to make xD) Improvements: 1) SPAWNERS -Increase prices of IG spawners to 2.5mill, so people with high ranks can't immediately buy a lot at the beginning of a reset and get too far ahead of no ranked players. Also prevent poppies dropping from IG's, as a little add on please <3, they are just obnoxious. -Spawner levels. / Remove using XP to buy spawners? Spawner levels means you can't purchase a particular spawner until you have ranked up to the specific level, and you would use XP to grind, and the command /rankup to get to the next level. Each level would cost more XP to rankup. This just makes grinding a little more useful at the beginning of the reset, and forces people to make their way up through the spawners, buy purchasing Chickens, Cows and Sheep etc... so they aren't totally irrelevant. I don't mind using XP to buy spawners as it does force people to grind, but it can get annoying so idk Spawner Levels could go: Level 1: Chicken Spawners Level 2: (5 Levels to get) Sheep Level 3: (7 Levels to get) Pig Level 4: (15 Levels to get) Cow AND Mushroom Cows Level 5: (20 Levels to get ) Spider Level 6: (35 Levels to get) Zombie Level 7: (40 Levels to get) Skeleton Level 8: (60 Levels to get) Slime/Magma Cube? Level 9: (80 Levels to get) Blaze Level 10: (100 Levels to get) Zombie Pigman Level 11: (125 Levels to get) Creeper Level 12: (140 Levels to get) IG's These XP 'prices' can be adjusted. -Make other spawners worth purchasing. (Therefore allowing non-donators who can't immediately buy lot's of spawners from legacy shop or warp shop to make there way up to the spawners.) For example blazes, they cost 175K and 45xp levels, and an inventory of blaze rods sell for 14976, and it takes quite a bit of time to actually get a full inventory, and making back your money for that spawner or multiple spawners would take hours and hours of grinding. I suggest: Blaze Spawners cost 250k, and make each blaze rod sell for $20? Maybe so each inventory would sell for 46k. Cow Spawners/ Mushroom Spawners are fine. Sheep Spawners - Keep the price the same, allow Cooked Mutton to be sellable for $2.7 per? (As they also give wool) Pig Spawners - Keep the price the same, allow Cooked Mutton to be sellable for $3 per? Chicken Spawners - Decrease Cost to 10k, and keep sell prices the same. Zombie/Skeleton Spawners: Decrease Cost to 40k, and ALLOW Rotten flesh to be sellable, and increase the price a little... to about $1.8 per. Spider Spawners: Decrease the price LOL, to about 30k? and increase the price of String to $2 per, as they aren't too useful for XP. UNIQUE SPAWNERS Magma Cube - WERE YOU PEOPLE HIGH WHEN YOU MADE THEM 500k PER SPAWNER??? LOOOOL Decrease price to about 150k, and let them drop something speical? SURPRISE US <3 Creepers: Make price 500k, and make creepers drop TNT. Enderman: Put them back in shop for 350k a Spawner, and increase the sell price to $16 per, and let them occasionally drop Emeralds. Witch Spawner: This would make me actually even think about buying it... Make them drop Potions (Random ones), and decrease price to 200k. When left clicking the spawner allow people to make them only drop a specific pot for an extra 200k. Zombie Pigman: AGAIN WERE YOU HIGH? Decrease cost to atleast 400k... and make them drop Diamond Blocks (Like pretty rare, but not too rare XD), also make them stack so people don't just afk all day getting diamonds, and have to work for it... IG: I suggested what to do above ^^^^^^^. 2) Other things in the economy Reward people who can be bothered to grind :^) -Sugar Cane: Increase selling price to $5 per cane. -Cactus: Increase selling price to $3.25 per cactus. -Pumpkin: Increase selling price to $3.5 per pumpkin. -A UNIQUE way to get IV/Sharp V (I'm not sure yet) 3)Bases - Gen Buckets: This will help a lot with base building especially for people without /fly (IDK about the prices to make them tbh, I'm sure you smart admins can figure it out ) Cobblestone/Stone - For about 2k for 16 Obsidian - For about 75k for 16 Sand - For about 40k for 16 -1 Week no TNT / Creeper Eggs at the beginning of the season, so people can make their bases. -Increase max power per player (allowing bigger bases for smaller factions)??? -Add a Pickaxe in /warp shop, that can mine a 3x3 area, allowing people to trench for their bases easier. Maybe costing 100k? -SCHEMTICA I don't know why you admins are against this, I've seen excuses such as people don't know how to download/use... YouTube <---- -Helps people to cannon, and PRINTER saves a lot of time when cannoning, so people are actually encourouged and can be bothered to cannon. 4) PVP - 1.7 :> -Again - A UNIQUE way to get IV/Sharp V (I'm not sure yet) 5) Faction Boosts/Perks The ability to purchase extra abilities for your faction via a GUI, by using IN-GAME MONEY. For example: -The ability to /fly in your faction's claims - Maybe 25mill for a limited time e.g. 1 month. -The ability to increase spawner rates for claimed spawners - Different levels, making it worthwhile and an extra goal to achieve. -Level 1 - 10mill for a 1.1 (10%) increase. -Level 2 - 15mill for a 1.2 (20%) increase. -Level 3 - 20mill for a 1.25 (25%) increase. Leave suggestions for more Also wouldn't hurt to change spawn/warp shop a little
the best post i've seen by far congrats i fully 100% agree with your amazing post everything right nice, ~GreekGod~
Do you mean switch the prices of the spawners? --- Double Post Merged, Jun 27, 2017, Original Post Date: Jun 27, 2017 --- Thanks <3
Okay done, thanks for the suggestion! Do you think 500k for the Creeper Spawners is okay? --- Double Post Merged, Jun 28, 2017, Original Post Date: Jun 27, 2017 --- @Melon333 Which ones do you agree with?
Has been suggested already, unable to do a few of these due to what we have currently. In the future will add some of these. Closing: Given vague response, has been suggested to aXed already. // Prior reset suggestion