»Anni Kit Suggestions

Discussion in 'Annihilation' started by ironcreeper34111, May 21, 2017.

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  1. ironcreeper34111

    ironcreeper34111 Ancient Poster Member

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    Hey Guys!! :D Im gonna suggest some kits for Annihilation!!
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    FOOTMAN
    Eye_of_Ender.png Ender_Pearl-1-.png
    Kit Icon -> Eye of Ender
    Kit Price -> 25000 xp
    Kit Spawn tools -> Stone Sword and a full set of tools, Eye of Ender/Ender Pearl (toggle purposes)
    Description ->You are the footman, while in combat you have 2 modes, the offense mode and the defense mode. The fourth slot of your hotbar contains the Eye of Ender/Ender Pearl which indicates which mode you are in. The Eye of Ender indicates 'Offense Mode' while the Ender Pearl indicates 'Defense Mode'. When you're in offense mode, you have Strength I
    (is strength 1/2 possible?) but you also take 20% more damage. When you're in Defense Mode, you take 20% less damage but you also have Slowness I. You normally spawn in Offense Mode. You can toggle your mode by right clicking your Eye of Ender/Ender Pearl. Toggling has a cooldown 30 seconds.
    Pros: You have 2 modes of combat.
    You can choose either to have strength or durability.
    Cons: Your 2 mods of combat both have weaknesses.
    Cooldown for toggling is 30 seconds, you might regret switching modes sometimes lol.

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    CLOAKER
    Torch.png

    Kit Icon -> Torch
    Kit Price -> 25000 xp
    Kit Spawn tools -> Wooden Sword, Wooden Axe, Wooden Pickaxe and a Torch entitled 'Cloak'
    Description -> You are the cloaker, the light you produce aids your allies and distorts the vision of your enemies rendering you and your allies invisble. In your hotbar, you have a torch entitled 'Cloak' wherein when you place it on the ground, allies in a 5 block radius (10 block diameter in total) will become invisible. However, the torch you place on the ground is highly visible to your enemies because to render your allies invisible, you contain all light particles you emit into the torch, making yourselves invisible while the torch having so much light particles. The enemy can also break your torch. Placing your torch has a cooldown of 30 seconds, the cooldown of the torch only starts when your torch gets destroyed (to avoid infinite invisible time).
    Pros: Great for team play
    Render yourselves invisible
    Cons: The enemy will see your torch (the torch has so much particles)
    The cooldown wont start unless your torch is destroyed.
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    WINDRUNNER
    Bone_Meal.png

    Kit Icon -> Bonemeal
    Kit Price -> 25000xp
    Kit Spawn tools -> Gold Sword, wooden axe, wooden pickaxe and a bonemeal entitled 'Wind Amulet'
    lol this is stupid
    Description ->You are the windrunner, with the wind's aid you have permanent Speed I while on the ground. You also have a bonemeal entitled 'Wind Amulet' wherein you can throw it (like what a scorpio does) but when it lands it unleashes wind, basically knocks people a certain amount of blocks from the point of impact of the ability. The wind amulet has cooldown of 20 seconds.
    Pros: You have Speed I
    You have an explosive ability that knocks enemies away.
    Cons: Uhm.... the cooldown of the ability is 20 seconds?
    is that even a con .-.
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    And the last is im reposting my first Anni Kit suggestion xd (but with a different icon, i figured out that iron bar was really ugly)

    MAGNETO
    download.png

    Kit Icon -> Iron Ingot
    Kit Price -> 25000 xp
    Kit Spawn tools -> Stone Sword and a full set of tools, and an Iron Ingot entitled Magnet.
    The skill is when you right-click the iron ingot, it stops the target enemy from moving by using your magnetic powers, the duration of the 'stop ability' depends on the armor the target is wearing.
    Now the scale of the duration of slowness:
    Leather->0.25 sec
    Gold->0.4 sec
    Chain->0.5 sec
    Iron->0.75 sec
    Diamond->1 sec
    Now you might be wondering that the durations are so small, thats because the durations mentioned above corresponds to each piece of gear the enemy is wearing. For example a full leather (helm,chest,legs,boots) will be slowed for (o.25 sec x 4) 1 second. (duration for leather is so small coz its not metal LOL, except maybe for the nails used to sew it? xD). A full diamond guy will be stopped for (1 x 4 sec) a total of 4 seconds. If the target is wearing Iron Helmet, Diamon Chestplate, Iron Leggings and Diamond Boots, the duration will be (0.75 sec + 1 sec + 0.75 sec + 1 sec) 3.5 seconds.
    The cooldown for the ability will be 60 seconds

    Pros
    -You can hunt those iron guys in redstone mines
    -You can greatly help your team kill a farmer
    -Stopping a farmer for 3-4 seconds is already good enough to deal damage to the farmer
    Cons
    -Cooldown is 60 seconds (You can only use it once when you are being farmed, stop the farmer once, after 4 seconds back to being spawn killed again >_>)
    -The ability will only stop the enemy target not disable it, means that it can still attack. (had to put a weakness)
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    BLOODSEEKER
    Cave_Spider_Spawn_Egg.png
    Kit Icon -> Spider Spawn Egg

    Kit Price -> 25000xp
    Kit Spawn tools -> Gold Sword, wooden axe, wooden pickaxe
    Description ->You are the Bloodseeker, you smell the wounds of your foes. When there is an enemy within a 20block radius of yourself with 10 and below hp, you get speed 1 and can "see" the said enemy, regardless of obstacles. In your vision, the tracked enemy will appear reddish because of low health.
    Pros: You have Speed I when an enemy is low hp.
    Cons: None lol. You want me to put permanent Nausea?
    Edit: You can get accused of xray when you kill a hiding low hp guy.
     
    Last edited: Jun 11, 2017
    #1
    • Creative Creative x 4
    • Agree Agree x 1
  2. Jeremiah_NubRico

    Jeremiah_NubRico Member Member

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    i love the magneto...
    but with the cloacker seems preety useless since we have assassin and sspy
     
    #2
  3. ironcreeper34111

    ironcreeper34111 Ancient Poster Member

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    bump @xph11 pliz view it ._.
    --- Double Post Merged, May 28, 2017, Original Post Date: May 24, 2017 ---
    bump, added a new kit >:I
     
    #3
  4. flappyking31

    flappyking31 Quick Digit Member

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    Magneto is bad, I can think about 5 ways it can be exploited.
    Blood seker is pretty useless.
    Footman would never be used.
    Windrunner is pretty good.
     
    #4
  5. Chuck

    Chuck Honorary Poster Member

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  6. ironcreeper34111

    ironcreeper34111 Ancient Poster Member

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    uhm what are those 5 exploitsyou thought of?
     
    #6
  7. Reverton_PvP

    Reverton_PvP Member Member

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    Awesome kits!! +1 ;)
     
    #7
  8. ironcreeper34111

    ironcreeper34111 Ancient Poster Member

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    Another friendly bump.
    +just a question, is there a reward when ur kit suggestion gets accepted? Like when anni maps get accepted.
     
    #8
  9. J3nForLyfe

    J3nForLyfe Eternal Poster Member

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    The bloodseekers is a clear dota2 bloodseeker copy but i loved it and yeah change the blood sense to 3hearts and below
     
    #9
  10. 1CAK

    1CAK Newbie Member

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    The bloodseeker will probably be too OP, maybe if the bloodseeker only see a 10hp or lower enemy holding a sword that would balance the kit, nice suggestion tho.
     
    #10
  11. ShadowBlaze25

    ShadowBlaze25 Enthusiast Member

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    LOL i dont know how many kits/maps/suggestions actually take place in game, I liked the footman's 2 modes very much, I could go from being offensive to defensive and back to offensive in like 1 min :D..100% believe no kit/map/suggestion made will be taken in game...
     
    #11
  12. ironcreeper34111

    ironcreeper34111 Ancient Poster Member

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  13. TheRealDoctor

    TheRealDoctor Honorary Poster Member

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    magneto op af
    lol
     
    #13
    • Agree Agree x 1
  14. CandyFloss

    CandyFloss Journeyman Member

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    Magneto is cool
     
    #14
  15. ClassicalKnight

    ClassicalKnight Newbie Member

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    I have a question, when the cloaker hides his torch underneath a block. Will it still make the person invisible, and if so that would be pretty funny.

    But serious question, what places can't a cloaker put his torch? And can you put more detail about how many blocks can the windrunner push his enemies? By the way the kits are awesome good job! :)
     
    #15
  16. ironcreeper34111

    ironcreeper34111 Ancient Poster Member

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    Ur first question: Yes the torch can be hidden, just like the tp mechanic when it can be covered. Not covering the torch will just make it easy tp be destroyed as one leather can Yolo and just destroy it.
    2nd Question: Torches cant be placed on Nexus protected area i think?
    3rd Question: Force depends on the distance of point of impact and target entity, so the amount of block knockback varies :)
     
    #16
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  17. Kendull

    Kendull Addict Member

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    Nice suggestions:) I like Magneto so cool




    6.jpg
    -Kendull:oops:
     
    #17
  18. Aaronjay2110

    Aaronjay2110 Member Member

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    +4 / -0
    Footman is too op it can be use in farming. Well footman can get strength 1 and i think cat have the same damage being take. But i will be happy to be add your suggestions.

    Take note: ! @m a nOOb PleZ fOlloW mEh. ! nEEd FrIenDs ThaNk yUo mUch
     
    #18
  19. ClassicalKnight

    ClassicalKnight Newbie Member

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    There should be a restricted areas that the torch cannot be placed. Like the inside of a nexus base (Is that what they are called?) And inside of mining areas because if it's possible that would be hilarious.
     
    #19
  20. ironcreeper34111

    ironcreeper34111 Ancient Poster Member

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    I just said that what you said ._.
    But in the idea of torch being placed in mines its just okay.
     
    #20
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