»General Suggestions from an old Member who's been around long enough...

Discussion in 'Factions' started by iRevenor, Jun 8, 2017.

Thread Status:
Not open for further replies.
  1. iRevenor

    iRevenor Newbie Member

    Messages:
    5
    Ratings:
    +3 / -0
    I've been around on GuildCraft for quite some time, not bragging about it (it's not even a thing to bragg about...) but just stating it to indicate I've seen the majority of the changes that have occured, don't know if I should make an introduction or something other than that, so let's jump straight into the suggestions:

    • The WarZone feels Pretty big as of now, and it's very empty. I would suggest shrinking it a bit, add some diversity to it (Bridges, Buildings, Death pits etc) And try to have a nice transision between the WarZone and the Spawn. I would also suggest the return of WarZone claims. Not a lot of them, Perhaps 6 per side (24 in total). Also, I think it would be nice to have a two chunk passage in the middle of each side, which leads to the whilderness, and make the "front claims" only one chunk long, so there's less "chaos" on the warzone buildings, and the whole area won't be repulsive to the eye, both for the existing players but especially for the newcomers. Behind those one chunk wide front claims, 10 or more chunks of Warzone, with WarZone claims in it. This layout will add some artistic integrity on the server, and everyone will contribute in it. Disable chest and spawner placement on the warzone chunks, so they can't be used as safe storages. I may have confused you, so here's an image showcasing my view of that layout http://imgur.com/a/UEAu6 (excuse the asymmetry) Red is Warzone, Green is SafeZone, and Orange is Wilderness.


    • Auctions should return, they added a lot of "fun" per se, and increased player-interaction.


    •The Map itself feels pretty small, I would suggest 20-25k block radius (Not saying 30k because it would be very big for the current playerbase)


    •This is a bit controversial, but I'm gonna say it. I think obsidian should be unbreakable. I love raiding, but obsidian should be unbreakable. Feeling safe is an important element that makes players stay. The sound of it maybe is wrong, but believe me, obsidian was unbreakable for the majority of GuildCraft's lifespan and there was raiding, it was just claim-based. An in-between solution would be to make obsidian breakable by special TNT, which you get from VoteCrates, but set the chance of getting it very small. Don't make these TNT purchasable either by IGC or DonateCoins, as raiding with these TNT should be equal for every member, donator or not.


    • Also, remove Golem and Pigman spawners, as not only they obliterate the economy, but also make the gameplay unbalanced and greatly helps donators, and that comes from a Legend donator. Support player equality.
     
    Last edited: Jun 10, 2017
    #1
    • Agree Agree x 3
  2. Fury153

    Fury153 Addict Member

    Messages:
    172
    Ratings:
    +15 / -0
    +1 pretty nice suggestions
     
    #2
  3. StrelaxMC

    StrelaxMC Journeyman Member

    Messages:
    28
    Ratings:
    +10 / -0
    I agree +1
     
    #3
  4. short1der

    short1der Former Developer Developer

    Messages:
    895
    Ratings:
    +687 / -0
    Interesting suggestions... Tbh, these changes sound really refreshing, and I would like to see this changes implemented to at least see how this would go over with the fanbase.
     
    #4
  5. RP39

    RP39 Faithful Poster Member

    Messages:
    505
    Ratings:
    +234 / -0
    Sounds good. I'm curious to see how raiding would be possible with unbreakable obsidian. If a faction was getting low on power, wouldn't they all just let their power get back up before pvping again?

    There should also be a 20-30% chance on head drops on players. When I first joined they had this and getting a powerful player's head was always fun.
     
    #5
  6. Melon333

    Melon333 Lord Of Melons Member

    Messages:
    1,418
    Ratings:
    +1,057 / -0
    Thanks for the suggestions, these will be taken into consideration.

    Thread closed //
     
    #6
Thread Status:
Not open for further replies.

Share This Page