»Reviving PvP in factions!

Discussion in 'Factions' started by donalddoyson, Apr 6, 2017.

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Do you think one of the two should be implemented?

  1. Yes

    6 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
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  1. donalddoyson

    donalddoyson Nimble Knuckle Member

    Messages:
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    So as the title says, todays suggestion is directed towards reviving pvp. Many people whine and cry about it, so I decided to make a post.

    Suggestion number 1:

    Everyone goes for the drops, such as obsidian bows, or obsidian sets, or perhaps mythical keys. And depending on what time it is, there are usually about a dozen people monkeying behind trying to kill the guy with the drop. So I thought of a way to make drops EVEN more fun. Depending on the drop, the person holding it will get slowness, weakness, nausea, or all of them if the item is rare. Also, the player wont have /pv available for them while they are holding it, and this lasts until they enter their pvp base and get out of ct. To influence even MORE pvp, the players cannot get rid of it, and if he dies, the player to have gotten it gets the same negative potion effects.

    Suggestion number 2:

    Almost every faction goes for KOTH ( king of the hill ) and t o be honest with you, there isn't much pvp. People ally up and depend on number. For me, that is just pathetic because KOTH is meant to revive pvp. So I thought of this really unique suggestion. From the moment koth starts, every single faction will become temporarily enemied / neutral ( does not matter ) and to spice things up EVEN more, the fac that will get the most KILLS within a certain amount of time will win, not the fac who has the biggest numbers and camps around munching down gap after gap. This would really help bring back pvp, and in my opinion, 5 percent of people left because of lack of pvp, and for gc at this moment every player is like gold. This way, factions will have lots of fun pvping each other, AND, this would influence people to pvp more often to become better.

    - best wishes, donalddoysonn

    PS: please do not add toxic replies such as " facs is meant for 5 v 1 gtfo " and admins / staff viewing this please leave comments to tell me how I did to know what suggestions I should post, thanks :D
     
    #1
    • Agree Agree x 1
  2. McBonster

    McBonster Faithful Poster Member

    Messages:
    697
    Ratings:
    +101 / -0
    +1 For the supply drop suggestion
    -1 For the koth....however maybe change the allying thing in general so you can only have maybe 2-3 allies, even when there's not a koth going on

    They could also add faction vs faction pvp tournaments over the weekends and the winning faction gets loot similar to KOTHs excpect its pvp instead of capping an area.

    ps hi donald pls change your forum status clearlag is better oke bye
     
    #2
  3. donalddoyson

    donalddoyson Nimble Knuckle Member

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    what I meant was no allies during koth only, but thanks for the support, I appreciate it!
     
    #3
  4. KaliCode

    KaliCode Zodiac Member

    Messages:
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    +157 / -0
    I personally like the koth every team enemy suggestion. Although I think it might be a little hard for the developers to implement, it would make it more fun
     
    #4
  5. donalddoyson

    donalddoyson Nimble Knuckle Member

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    Thank you for your suggestions, I appreciate your support!
     
    #5
  6. crykas

    crykas Nimble Knuckle Member

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    Great idea ma dude
     
    #6
  7. _WitherKingHD

    _WitherKingHD Thicc Member

    Messages:
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    facs is meant for 5 v 1 gtfo
    --- Double Post Merged, Apr 6, 2017, Original Post Date: Apr 6, 2017 ---
    Jk , couldnt agree more. @Melon333 make this happen! :)
     
    #7
  8. donalddoyson

    donalddoyson Nimble Knuckle Member

    Messages:
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    thank you all so very much for this support, I appreciate it a lot
     
    #8
  9. Melon333

    Melon333 Lord Of Melons Member

    Messages:
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    Ratings:
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    Thank you for the feedback and suggestions, will look into some of these at a later time
    Much appreciated :)

    Thread closed //
     
    #9
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