Hello peoples, I’d like to suggest a few changes to the survival sub-server in the hope that when it’s reset, the changes may be in place. By cause of my resignation in September, I’ve gotten the chance to enjoy playing once again, after being admin for several years these problems became somewhat unimportant. I will be talking mainly about prices within /shop, /shop in general, and a short segment about lag. Prices Diamonds : The price of diamonds is currently $250, $100 if you’d like to sell. This means, per stack of diamonds, you’ll be receiving $6,400. Putting this in perspective, yesterday I mined on level 11 for approximately 3 hours for testing purposes and found around two stacks of diamonds. I might add that this was exceptionally mind-numbing. This means, assuming this is consistent, I’d make around $102,400 for mining 24 hours. If I decided for some reason that I wanted to mine 24 hours for 7 days, I’d make around $716,800. For those of you thinking how great this is, I assure you, it’s absolutely pitiful. The average player will not play seven days straight, 24 hours per day. They’ll play around 4-5 hours during the week and maybe 10 on the weekends. If we assume they’re playing 30 hours per week, and mining every second they’re online, they’ll make around $128,000. (If you’re still not catching on, this isn’t fun.) ± $100,00 is around what a titan/god/demigod can get for one skeleton spawner. (I’m aware it’s more like 85k but you get the point.) In short, by having the price of diamonds so low, you’re discouraging new players; especially since /baltop 1 #1 is 100 million. I wonder why survival lost more than half its player-base after the first reset and first diamond price change. (not saying this is the sole cause, it’s just a major contributing factor.) Before you start screaming, think about it from a new player’s perspective. They join the server, it’s lagging horrendously (http://i.imgur.com/793gRp3.png (me lagging horrendously with 30 mbps internet)) but they decide to stay because there are people online and the spawn looks nice (thanks marine). Once you realize it’s a economy based server, what do you do? You go mine, get bored, leave (especially true if you’re young). This is especially why we had our most players when we had auto-mines implemented, they provided incentive right when the player joined, and provided the social aspect everyone’s looking for when joining a multiplayer server, having people around them while they mine. "Well, this isn't an OP server. It should be regular survival" No, GC Survival did not get popular because it was survival. It got popular and enjoyable because it was relatively OP. This is just one argument, you could easily disregard this saying there are plenty of other ways to make money if you’re a new player. This is just the most helpful aspects of GC survival that has been completely butchered. If I was completely honest, I'd say I don't really care about this one considering I'm demi-god and have other means to make money. This argument was me trying to be objective. Horse-Armor This is just sad, and doesn’t require many words to express my exasperation : Why is it that one of the rarities of the game, diamond horse-armor, cost the same as ten flowers? http://i.imgur.com/JZ9JeYr.png http://i.imgur.com/YCAfNm7.png Horse-armor is a rarity and it should be treated as such, this is similar to putting elytras in the shop and selling them for $500. I suggest removing horse-armor from the shop, it isn't necessary to be there and really does conflict with the economy. I'll be honest, I've only been legitimately playing the game for about two weeks and these are a few things I've noticed. Feel free to correct me. @Rabascm @aXed
@Rabascm take a look at this suggestion. I agree with you. Also, i'd like to say that /jobs are almost useless, because they don't "pay" you AT ALL. -Beacons have been so popular lately, you can buy one for 2-3000, unlike then, you could buy a beacon for 50k+. I think this does conflict with economy too. Also, frequent beacons cause a lot of lag. Great sugg.+1 from me. @aelarmaly @Kaiden @GioPocketMaster
The prices in the shop have always been poorly thought out. Clay, wool, and glass block prices were always insanely high. A diamond was worth, what, 2 clay blocks or 3 wool? The most valuable items should be things that can't be easily farmed. When getting iron is easier than getting cobble, the iron price shouldn't be 8x the cobble price. Put a premium on items the players have to put manual work into, like crafted stones. That alone will mitigate the advantage that higher ranks have. My sell shop this reset gave players a little bit better price on their mineral blocks, but it was a huge undertaking. Keeping those chests empty, turning over enough stock to keep my balance up so I didn't run out of money completely, it just got to the point I didn't want to waste all my play time on diamond blocks anymore. Once the iron price tanked and I lost about 400k in one transaction I quit the shop completely. ETA: just raising the diamond price isn't the answer. The entire price structure of the shop needs to be rethought to be less exploitable and more accessible to all players, so that even poor players can get some blocks but the richest can't make millions daily.
I agree completely, I would mention other items but those are the two main ones. I might add that raising the diamond price would help significantly. When the diamond price was reduced, the price of everything else wasn't, resulting in what we have.
I don't get the point of having a 1.8 pvp, maybe it's just your opinion, or you want back 'old survival days', but things change, and if you want the server to grow, it has to keep updating. Also, most survival players, from what I've seen, prefer 1.9 pvp, so there wouldn't be any chance of having 1.8 one. And sorry if I gave you a disagree, should have told you the reason
Hello @PaddyWagon , Thanks for your input for the survival server, I'll have contact with aXed about this! Nice ideas! Please, if you have more ideas, share them. Kind regards, Rabascm
The only thing i want to be implemented this time is selling 1 netherrack for 5$ so I can grind my ass out and become the richest on the server. I'll just come back from school, do my homework and then grind netherrack all the way which can give me about 400k in 4 hours.
And it would balance the whole thing out because most of legend + players make their money by either selling their /kits or e - books because they can easily find a village with their /fly.
This just reminds me of another example of the shop being poorly thought out. Last year, the first reset (before the crash), for 1-2 days after reset /shop was buying dirt for $5. This gave some players a huge amount of money in the first day until it was fixed. All the shop prices should be thoroughly examined *before* the server is released. Having someone who examines the economy for easy exploits is just as important as having good builders.
But that's the only way i used to make money in Semivanilla, and btw it takes alot of time because you need a god pickaxe + Mending and then u'll need a spawner, make a grinder and at last you'll need to mine netherrack, sell it and then mend your pickaxe and fun fact :- I died alot of times in nether even in God Armor because of lag in GC.
Wow idk whether I should be mad or not. The first time I suggested this, what people reply was: Economy is fine blablbla stupid suggestion There is another method of earning money blablabla Now this is implemented lmao ...
imma post this here cause it is useless to make another thread for this. i want the world border to be bigger cause of this: and maybe some other reasons are there for this... but this is the biggest one for me