For those who doesn't understand the title, basically I said if my YouTube comments is disabled they can leave their suggestions here. Anyways, suggestions for Anni 3.0 are opened, I'll credit players in my video if suggestions are approved Edit: I'm removing the video now, since I've embarrassed myself enough tbh xd Edit 2: Here are some suggestion imo should be pointed out 1. Change voting rewards to temporary stacked personal boosters instead of xp Although voting is currently bugged, it'll be nice that this gets reworked as it will give more balance for different personal boosters (since Titans find voting useless). 2. Dynamic rules board Note: There is currently no confirmation if this is possible Its like KitPvP news board, but it'll be nice to see if it can be changed by a static URI instead. This means it'll more convenient if it is possible to change the image, just by modifying a file within the same folder directory. 3. Events You guys like Kit Overload from time to time, but ideas for different events? o:
I like the introduction of the ability to change skins. But i'd also like to be able to change my nickname so people can stop targeting me
If you mean /skin, well since we're cracked it would make sense we have a skin changer plugin - but this applies to GC itself, not Anni For nick, I think it'll be abused a lot so... I don't think it'll be a great idea.
I'd suggest getting valve to develop it so that it may never be released. Still waiting for portal 3 (If you're stupid, i know it's half life 3 don't reply saying I mean hl3)
People need something interesting about annihilation to play on. Here is my suggestion : 1.Is it possible to add auto nexus regenerate ? Like every Phase it get 1 or 3 Hp. 2. Make nexus core explode after its destruction and deal a lot of damage to players around it. 3. Add an ability to healer to detect players with lower hit point. more ideas in future ( Ran out of time )
Thanks for your suggestions, it'll be taken into consideration, but there are no guarantees that we will implement it since we want to ensure that everyone who plays anni will like it for sure. You may add more suggestions if you'd like
more suggestions : 1. If we add top clan rewards , may we have more players. 2. Add an ability to scorpion to reverse the hook to teleport to the target instead of attracting players.And it also must have more cool-down timer. 3.Add underground maps . It can be a better idea for playing safely and longer . 4.Edit maps which are most detailed . It would be effective to decrease lag spikes . 5.Make nexus beacons accessible and let players to use it . But it is not going to be use freely. Players can only change the effects 6. Would that be a good idea to stop squids running on ground and push them into water ? How would they survive without water 7.Also about squids. I can imagine a squid with a throwing spear while swimming on water. 8. Add even more stronger TNTs which are having longer range than normal TNTs . It must be available on Emerald shop 9.Add an ability to Riftwalker to teleport instantly . But it might not work for more than 1 player. 10. Make Phase V more useful ! Beside the double nexus damage there must be an interesting thing to absorb players. the game must be finished after Phase V. It would be boring to play on for one hour and half . Or just add Phase 6 , the Finale phase. Spawn the stronger bosses at phase 6 with extra rewards and don't let them stay in their places I will suggest more in future about kits and Ranks. --- Double Post Merged, Feb 10, 2020, Original Post Date: Feb 10, 2020 --- Not worse than mine. --- Double Post Merged, Feb 11, 2020 --- @Griffin3039
1. This will be considered 2. I dont think this is a great idea, but maybe left click to change the scorpio hook behavior? Up to the anni community to decide 3. Um this is for the Builders i guess, i cant really say much abt this 4. Not up to me to decide 5. There are some maps which you can access the beacons already. Most of them are not accessible on purpose so yeah... 6, 7, 8, 9. Don't think this is a great idea, but again, the anni community can discuss this further if they want 10. This will be considered
Atleast 2 of them are accepted or already planned by Anni community. Thank you for your attention @Griffin3039 . Next time i try to suggest better things.
make a ladder system - players get X points for winning, lose 1% of X points for 2nd, lose 5% of X points for 3rd and lose 10% of X points if your nexus got destroyed first (capped at -X points; resets to 0 if you're able to win the game) - scoring is based on defending the nexus (this means you have to deal damage to other players, to prevent afk-ing), killing players, and destroying an enemy nexus. - the devs can either show them publicly, or keep it hidden so that no one uses the leaderboard for negative use use this points to implement player team distribution by weight. this way, no players will join the team with a potential of winning. this balances out the players based on the points they have inside of a team