Hello there. As you might all know, Annihilation is a greate game-mode, I love it personally, But it needs a bit more enhance, upgrades, more things to make it a lot lot exciting. and more unique than the other Annihilation servers. So here are (5) Suggestions that I think that will make Annihilation more fun, balanced, unique to play. So let's start begin Each suggestion has short name, a description and/or an example. so let's go: 1- (Equal amount of ores on all maps): This thing will balance all the maps from having too many or very less amount of ores. With stable ore amount it will really make the gameplay kinda better. For Example: All maps have 8 Coal Ore. 16 Iron Ore. 12 Gold Ore. 16 Emerald Ore. 16 Redstone Ore, 8 Lapis Ore. 2- (Mines Upgrade): Add extra slots for upgrades, Mines in each team base can be upgrades using (x) amount of (something). For Example. You need 24 Emerald block to unlcok extra 4 gold ores in the gold ore mine. pretty cool right? (to unlock more ores you should have a sign in the base regarding to that like the Brewing shop). 3- (Apple chances): A- Increase the chances of getting apple to (%x), and make it easier to get them using shears. B- Add Extra perk buyable in the "abilities shop" to have 2x the chance of getting apple from trees. 4- (Winner Counter): In Annihilation lobby, there is a prefix like [x], which X means how many games you won. This will tell you who is the best in-lobby and in-game. The X color can be colorful as the rank. Why to add: Show player skill by showing how many games they won. For Example: Player aXed has 54 wins and he is God rank so His prefix would be like this: [54ω] aXed [Neb-Owner]: i suck (jk plz no ban xd) 5- (Annihilation XP and Coins): Rename the current XP thing into coins and Add something else called XP. XP stands for Experience which can be obtained by spending a lot of time on something. So the system would be like this: How you get Coins: like you get XP in the previous annihilation (the normal stuff). How to get XP: Mining nexus you get (x) XP and Getting final kills you get (x) XP. [Experienced does NOT have a booster so it would be fair). What is the point of coins: Buy kits, upgrades, abilities. What is the point of XP: Cosmetic*, Prefix color, Stars-mode (idea from hypixel). *This will be in another topic of suggestions, make sure to check it out. Here is the part 1 out of 10. Tell me if it's good suggestions or if they are bad, tell me why and how to improve it. and Thanks
He is Developer now but he is waiting for his rank. + do u agree with me about the suggestions? --- Double Post Merged, Jul 2, 2018, Original Post Date: Jul 1, 2018 --- bbbump
I can agree on the first and second suggestion. The third suggestion you just got to deal with it. Its not hard to get apples. I spend about 10 seconds to 10 mins to get 2 apples, besides you would not want people to go around gappling everywhere. Apples are hard to find to make gapple rush more rare because its too op. Winner counter - idk whats this for it does'nt show one's skill level. theres still kdr, playtime etc Last suggestion - Add more details ; what are we gonna do with coins and xp. How are we gonna implement it,
" Anni Suggestions 1/ 10" Please don't make 10 of these They might be considered post farming Just stick with a few
If you're speaking for the staff team, then i will explain. thanks for your feedback, I appreciate it. +I changed the suggestions and explained them a bit, so check em out. --- Double Post Merged, Jul 2, 2018, Original Post Date: Jul 2, 2018 --- I already made like 42, but i want to post a few to see if people like them first or not.
1) No, having different amounts of ores in each map allows the players to have a different play style in each map, for example: some players may not farm in some maps due to them having few ores in their mines , while they golden apple rush/farm in maps with lots of ores in their mines. 2) This won't affect gameplay too much since most people (like me) don't need large numbers of ores... And do you mean 24 Emerald BLOCK or 24 Emeralds? 3) -1 : ●The chance of getting apples is perfectly fine as it is now. ●Shears are used to get leaf blocks, not saplings and apples and this should never change. ●Few people actually like golden apple farming so adding the extra perk seems useless and the apple chance is fine. ☆How you can get apples easier: ■Ask your your teammate to help you. ■Break leaves with your sword or any tool with the fortune enchantment. ■Use the GreatSword which has the "Leaf Blower" enchantment. 4) I think there should be a prefix only for the 1st on the (win,kills,killsteak,KDR, and nexus damage). 5) XP has been the name of the currency in anni since its first release and it shouldn't change... and adding another currency will make it more complicated (and maybe more p2w).
====================================================================== 1- Why you want more play style each map since anni is a single map with the same game-play style. 2- It will, having more ores like Gold and Redstone ore, can get you Xp, levels.. minerals faster. and yes 24 Eblocks. it can be changed tho cuz i gave an example. 3- I said: a bit more, not like 99.9% chance of apple ffs XD ik how u can get apples faster. 4- agree. 5- I think all the staff agree that this won't make it more complicated cuz u can just replace the name and add something else called XP, which is actually "experience" rather than the current "experience" thing. + Thanks for your reply. I appreciate it.
1. As stated above, it would be good to have equal amount of ores on every map but it's also nice to have different amounts, allowing different playstyles on each map; I think there should be a limit though, that was a rule before but Kinq and me kinda broke it and blew it into pieces (Quarry got 90 gold ores...) Anyways, there should be a limit but every map doesn't need to be neccesary equal imo. 2. I like this one, it would make our anni different. The only problems are that 1. it's like Eggwars and 2. some people don't like changes. 3. Hm i honestly don't think this is neccesary as Apple chances are fine now (I used to collect apples for people before, some matches i could get 10+) I like the idea of a perk used to collect them though. 4. I always wanted to make something like this related to player "Lvls". But i guess Wins would be good too: the problem is that we already got too many tags, "Team > name > clan > prestige > donor rank" I think adding more would overload it. 5. I agree "Annixp" should change to something else like "Coins", but i don't think its necessary to make another currency apart from it, it would be confusing imo.
2- Well 1. it's ok xD as long as it doesn't ruin anni. 2- It's a good change so people SHOULD like it ! jk plz no ban 4- It will make it more cooler xD 5- Anni XP can be used to earn levels easy solution. Thanks for your support, i will happily post the rest suggestions today or tmr idk, thanks smart cat :d --- Double Post Merged, Jul 3, 2018, Original Post Date: Jul 3, 2018 --- .