Cat - Trading durability for speed is a little too extreme. For one, if the opponent can land their hits you are doomed even if you are iron and the opponent is leather, and two, you are more likely to miss your shots due to the speed 2. Instead of taking more damage, make it a health reduction to 7 hearts? - The last upgrade, pounce ability, is a bit bugged and almost useless. Using it does not register properly and you have to spam a few times for it to work. It does'nt do any damage and the leap is almost useless it is worse than the viper leap it can't escape or anything and it also lag backs a lot. My suggestion is to infuse the leap ability into the scratch ability so that when you use the ability it pounces onto an area and gives the wither (scratch) effect onto surrounding players. - This might be a bug but you permanently lose speed 2 when you get hit. - The scatch ability requires the enemy to be so near that by the time you use it on them they would have combo-ed you, then you die. Add a little more range for this... now cat is so unpopular Chronos - Make it more obvious when the player has revived by making the sound effects more obvious. 14/6/2018 - In my opinion this kit needs a little revamp because reviving with full health after death is like saying you have 20 hearts per life, which is not really an ability. Ninja - This is such a bad kit due to the fact the acrobat is a lot more popular. My suggestion would be to trade in the "give fall damage immunity to surrounding players" with something that is unique since acrobat already has the fall damage immunity. Perhaps something like you and surrounding players do not make footsteps when running, this would be useful for invis rushes. Enchanter - This is also another least used kit due to the price and ability. Having x1.5 xp for 40000xp is ridiculous. The first factor is that you have to switch between classes such as miner, then farm xp with enchanter, then back to your farming kit to farm the other team. As you know most maps do not have the nether portal, this will increase the risk of losing your stuff. Secondly, it is not that hard to get 30 levels especially when the game goes on for 1 or 2 hours. What more gapple farming doesnt even need that much xp. Rift walker - This is the only class with 2 words and a space in between so i can't even figure out how on earth I should do /kit ? riftwalker, and it doesnt work. 11/6/2018 - The ability "Potion effects are applied to those that rift with you" is almost completely useless since you have to apply on yourself before rifting. Splash potions have a lot more usefulness than this ability thus making this very situational. Therefore, the rift walker's only use is to teleport to other teammates. Thats all folks. Lumberjack (Case closed) - Another least used kit, for a fact that i have NEVER seen anyone used it. The getting wood quicker ability is, to be honest, useless. There really isnt any reason why you'll want to get so much wood in such a short period of time and I'd rather not spend 20000xp to complete the wood achievement. "Shatter armor in a million pieces" is quick good against farmers, but really its very situational thus making the kit redundant. My suggestion would be to instead of lumberjack, turn it into an axe-revolving kit. Perhaps axeman kit. Someone suggested an Axe class, so to briefly summarise, you deal more damage with axe and/or an ability to boomerang axe. 14/6/2018 - rewardedcarton has been using it for awhile and i must admit it is really one of the best kits against farmers/op rushers if it is upgraded fully. It also helps a lot when getting apples for gapple farm so its not too bad kit. Mystery solved, case closed.
Is Gapp Rifting fixed? If not you might as well mention that, too... BTW Enchanter has x2 when upgraded, and IDK exactly how good it is but I guess the Kill Aura upgrade might be useful, too.
kill aura upgrade means you get 100 xp for every kill if im not wrong. like... what? farm first then enchant? btw gap rifting is not practical due to the fact that you have to eat the gapple before rifting, gapple regen only last 20 seconds (which is the main reason why we use gapples) and lastly, we cant rift to an ally that is near the nexus so we have to take time to get to the enemy's nexus and by then the gapple regen effect would have worn out.
I thought there was an "auto-damage nearby enemies" upgrade for Enchanter, which might help ya for defending?
Nope, but one of them allows you to sacrifice all your XP to damage nearby champions based on the amount of XP you had.