Hmm, been 2 months since I've quit or posted anything. Once in a while I check out what's going on the forums to see what's happening, but I must say, this post truly made me laugh. One of the main reasons guildcraft is dying is because people tend to blame other worthless problems and issues instead of focusing on themselves and their friends. Since no one came here with an objective response, I will. You've simply been blinded by the friendship with the owner, just like there are people who hate on axed without providing constructive criticism, there are people who kiss up to him because they're friends. I didn't think I'd be posting anything here in a long long time, but since I am, let me explain a few things, since I've noticed you're getting a ton of upvotes just because you've provided a long/well formated post. Just because the game is losing players, and just because a few other servers are dying, doesn't mean guildcraft has to die as well. I agree, minecraft is losing players and is becoming boring to a lot of people. But that doesn't mean a specific server will 100% suffer from it. Simple example of my point is hypixel, currently has 25k+ players, simply because the server management is far better than guildcrafts. Most of guildcrafts low staff members applied because they wanted to feel superior to others, if you need proof of it, I can provide a lot through private conversations. What's funny, as someone who has a lot of info about guildcraft and about the players who play here (I've been active for 2 years here, ~60% of the most viewed posts that weren't pinned were posted by me). That actually staff members are the ones who broke the most rules, and are currently breaking rules, but the high staff are simply not motivated to change the system. The system tells players to get 30 forum posts in a week, post 30 things that aren't postfarm and have basic English knowledge, don't ask much questions just speak well of guildcraft, have a female profile pic, and you'll have a high chance of getting accepted, especially if you're a well known player and a friend with an H-A. Axed doesn't want these things changed, he thinks because he comes on 10mins a day on the forums and types a changelog that he's working hard on guildcraft... Most of the current H-A are afraid to contact him, and they cannot introduce change without him approving it, so it's simply a slow process and it's making guildcraft lose players day by day. To my second point about this topic There are a lot of games that died a long time ago, yet certain servers on those games get a high amount of players. One of the examples is CS 1.6, still has a decent multiplayer community. You're just using the "minecraft dying" as an excuse to make players less unhappy about the system, let me tell you a small secret, just because some minecraft servers are dying, that doesn't mean guildcraft should die. You and many other staff have been blinded by this idea, blame it on mc multiplayer community instead of blaming ourselves and accepting constructive criticism. As I've said a year ago, guildcraft is dying, every staff member thought I was crazy when I said guildcraft needs a change asap, look who's laughing now (Guess no one... Since I always wanted the best for guildcraft). Second flaw of the system, fame Many H-A and high staff do not talk to axed about the server dying until they leave or get removed from guildcraft. Most H-A are afraid to contact axed and say that guildcraft needs a change, it's simply because they do not want to risk losing their rank and friendship with the owner. It's much easier to spend your time having fun with a high staff rank while gc is slowly dying, than to actually talk about the existing issues and risking your rank. I'm really disgusted when I think about this, but many staff keep telling themselves and others that it's all "Good" while they know it isn't, but they're too afraid to lose their Attention-Seeking rank to help the server, and then suddenly when they resign, they shit talk gc... Staff members who're reading this, if you truly care about guildcraft, step up and ask for an change, don't behave like you don't see anything wrong... Conclusion: Do not lie to yourselves and blame others when you face a certain problem in life, learn to fight the odds and overcome it. True strength is to keep fighting while everyone else expects you to fail, never forget that. This attitude will only bring you failure in life, and guildcraft is an prime example of it. By trying to avoid their issues, they slowly became bigger and bigger, to the point where GC has lost around 70% of active players and mature players/staff. I do not need to get links to prove my points, because only using your logic and common sense while observing this post objectively will open your mind and you'll be able to understand the other POV of a player that has a lot of knowledge about guildcraft. So @TheJovi, you and your buddy axed can ignore this reply and simply see it as an lie, I just hope, one day, before it's too late, axed will realize his mistakes and fix what he has created, even tho I've quit 2 months ago, I still want the best for guildcraft, and sucking up to the owner wont improve the server. Make staff use their logic instead of training them like robots who simply follow the guidelines. Make staff provide constructive criticism against the server so that you can improve based on their ideas of issues/problems. Accept constructive criticism instead of silencing it with a forum ban. There's a quote I'd like to use here. "If a man is born ignorant, to parents that are ignorant, in a society that is ignorant, lives a life of ignorance and eventually dies in ignorance... ignorance is a norm. Thus indoctrination can be called education, hypnotism can be called entertainment, criminals can be called leaders, and lies can be called truth, because his mind was never truly his own." Even tho it's not that extreme in a block game, it is something you 2 should think about. ~Vojkea (IQ 195 player) out
Through all this, you have to keep in mind that GC is and always was in a niche market: over 225 million copies across all platforms; nearly 3 million peak users (just over 50% on servers); well over 100 million sold just on PC Java edition. Cracked p2w servers which by their natural structure allow a lot of kids to be very toxic, are certainly a very tiny slice of the large Minecraft pie. Most servers don’t use offline mode. Requiring premium clients means that it’s much more difficult to create an alt (though alts can be bought really cheaply). On most servers, when you’re banned you’re banned. There are no appeals and it’s not worth paying $2-8 each for alts. GC allows ban appeals and unban purchases; this keeps the player numbers higher, but invites a more toxic crowd to come and play. Most kids who buy clients won’t even bother with a small premium server. They know they’ll be banned quickly and there’s no appeal, and with global ban plugins they’ll be banned on thousands of servers as well. Easier to make 20 alts on Guildcraft. The average staff age here is about 16-17. Average player age seems to be 14-15. This is extremely young for this size of gaming community. Most Minecraft servers have a minimum staff age of at least 18, and many won’t consider you unless you’re 30+. Again this is a result of the cracked p2w format; most older players don’t care for it, and would rather play vanilla or close to it. That results in a lot of staff turnover. Some servers have staff that has been in place for 4 years or more. Kids have school and other reasons why they quit or move to other games/servers much more often than adults. This is why the staff here has had a lot of turnover recently; a mix of boredom (natural for teens), toxic behavior, and other priorities. On most premium servers you won’t hear many complaints about the pvp changes. Most players see jitter clicking and spam clicking as ridiculous and are glad the changes were made. Again, on a cracked p2w server you’ll have a different kind of playerbase and people here are more likely to complain about a change that affects them. 99.9% of Minecraft players weren’t affected by the combat update. Honestly I’m surprised PayPal still allows p2w gaming servers to accept payments. **** is an industry that’s notorious for chargebacks, and that’s why PayPal doesn’t allow **** sites to accept PayPal. They can’t support the massive chargeback percentage. This kind of Minecraft server also generates a large number of chargebacks and consumer complaints, and that’s why Mojang started the blacklist. They’re tired of hearing from parents whose credit cards were used to buy $500 ranks (though GC isn’t as bad as many other servers in that regard). The bottom line is this type of server is a niche, and not all p2w cracked Minecraft servers are going to survive. The ones that do will end up smaller. Many small premium servers survive just fine with less than 200 members and 5-10 users online at any time. That kind of server represents the vast majority of online Minecraft players. Guildcraft isn’t “dead”, Minecraft isn’t “dead”, there’s just less of a demand for semi-toxic cracked p2w servers especially when Mojang is working against that segment.
@Vojkea Your argument is idiotic. I quote from your text "just because a few other servers are dying, doesn't mean guildcraft has to die as well.". There is a rising, general decline in all the servers, not just a few. GuildCraft suffers like every other server out there currently. You clearly have not read my article at all. I stated that the decline of Minecraft servers as a whole was not contributed by a sole factor. I concluded from the wee research that a combination of factors actually have had a significant effect on the server. You give Hypixel as an example of a server that had no decline, but their Owner bloody made a post about how Hypixel is declining: https://hypixel.net/threads/proof-p...-servers-could-or-are-dying-now.938607/page-5 You are trapped in a hypocritical circle, where any negativity of a staff-member is the sole cause of the decline. Do you actually think GuildCraft's staffmembers are soo very different to others out there? Ofcourse not. Staff members start out loyal, hardworking, aspiring to become higher, but soon enough find themself bored with the position, resulting in corruption, sleezy work and blindness to change. Guildcraft is not some class-system, however, where the staff tries to maintain a status quo in order to stay all-powerful. That's idiotic, like your argument.. I am not indoctrinated. I, as a univiserty student (history) look at the sources when conducting a research, and the sources lead to a bigger problem than just the so-called wrongdoing of staffmembers. Do you deny that other servers are in rapid decline also? It's apparently not just servers, even MC-YouTubers are declining (1). 1. https://www.reddit.com/r/Minecraft/comments/5ixvrp/what_happened_to_minecrafts_youtube_community/ --- Double Post Merged, Oct 25, 2017, Original Post Date: Oct 25, 2017 --- --- Double Post Merged, Oct 25, 2017 --- Source of that graph: https://hypixel.net/threads/proof-p...er-big-servers-could-or-are-dying-now.938607/
What’s the actual data source for that graph? That graph shows numbers that don’t match up with Mojang’s past announcements on their Twitter and website. I’d be interested to see where they’ve collected these daily player numbers. Mojang doesn’t currently announce daily player numbers, only daily sales numbers.
Hello! <3 This post was definitely realistic, accurate, and well thought out in my opinion. I left GC but then returned to the server because I missed it so much with all the fun inside it, but I still do think there's hope in saving the server and the community. More or less, I hope the population of the server increases and many players would come, but GC should also add some cool features within their server, or add more games to it. Some minor reasons why GC is losing popularity is because some of the updates were unlikely odd, or not as fun as they would expect it to be. That's also a reason why I left the server back then, because of the huge updates within the server. But then again, I still think that @aXed could fix this problem slowly, and let's just have faith in him. I have no regrets in coming back to GC and would like to stay more because, why not? Peace.
Tl; DR but hi Jovi. For gc I believe its decline is due to lack of updates. For minecraft as a whole its probably lack of innovation. Remember when microsoft took over? A kid from somewhere wrote them a note that said "please dont ruin minecraft"( im paraphrasing) and personally I feel thats exactly what they did. The first and second thing but I like windows 10... :/ I guess that makes me retarded now doesent it... Question: Does aXed or any of the other devs have access to any of the old maps, plugins, etc?
I must say, I'm truly glad you've decided to respond to me with such claims, you've given me chance to prove your own points wrong with pure logic and math. Guildcraft had 3000 players (max daily) in between 2015/2016 (late 2016), at the time, looking at the graph, it's stated that there were roughly 600k minecraft pc players. Today, guildcraft has 800 players (max daily), and it's stated that there is around 400k minecraft pc players. The difference is that 33,33% less players play minecraft on pc today, than in 2015/2016. But what's interesting is that, guildcraft has lost around ~73,44% of the players it had before. On average, judging by the grpah YOU have provided, servers on average would lose 33,33% players from 2015-2017, but guildcraft has lost way more. I agree, the EULA and the blacklist have caused massive damage to guildcraft, but the server management is to blame because of that. If guildcraft complied with the EULA as soon as we were warned, the blacklist wouldn't have happened. But aXed wanted to get as much money as he could before mojang acted on it. Anyways about the 33,33% of lost players, it actually should've had less impact than that on guildcraft, mainly because, a lot of big server shut down when they went from 600-400 players (max daily), and those players had to find a different server to play on. Which means, guildcraft should've lost 25% of the community at max, if the system was at least decent. It lost ~3x that amount. You're pulling some reaserch here without using your brain, you claim you aren't indoctrinated, but judging by your use of logic, I must say you have been deeply manipulated. You make it easy to use your own claims and reaserch against you. You haven't been taught how to use your logic, and that's why your mind is closed to any sort of criticism or disagreement. You have been blinded by the world you think you live in, I've noticed you've proudly stated that you're in an University (Histroy) and that simply proves how indoctrinated you are. You seem to think that because you've studied something that has been written down on an paper that isn't even related to this topic, that you have the upper hand in the argument, you have spent your life studying useless facts and years, that you havent even been thaught how to use your logic and common sense correctly. You've pulled out facts and research that support my claim, and not only that, you've intentionaly used my words out of context. I don't blame staff members for everything, far from that, I blame the system itself, a system that encourages players to postfarm and seek attention in game, a system that supports staff abuse and that supports subjective decisions, a system that is tearing the sever from the inside, a system that is slowing making guildcraft die, and after seeing it all, after seeing my favourite server slowly die, I come to the forums and see such a BS claim. Even tho I'm probably younger than you, I'm glad I could teach you something, hopefully you will learn humbleness and objective observation after reading my post, I mean you will if you read it with an open mind. You're deeply blinded by friendship, and you are running away from the truth, and that will cost you a lot in life. There's a saying I'd like to use here and make an conclusion about my whole reply: "It's much easier to fool a man, than to convince a man that he has been fooled." -Vojkea out. PS if you want me to actually provide ways for guildcraft to gain players in this tough time, I'll gladly have a private conversation with you or axed with great plans and ideas to improve the playerbase, because I truly wish the server to get back to it's old state, even tho I've quit. #Edit 1: Even if you count the ban of Turkey the server should've still been able to have 1300-1500+ players (daily max).
I do not have time for a long response. We also lost players due to my personal issues, servers who were kept up to date and issue free lost fewer players than us due to this. And no I wish it was as simple as my motivation... Goddam assholes thinking I don't care... Right before the EULA blacklist, we had over 3000+ players of which 800 were Turkish. I blocked those since over 60% of our hackers came from Turkey, they didn't speak English at all, they where toxic AF, no input in our community, didn't vote and they even blocked Paypal our main source of income. So put the decline of Minecraft plus these 2 points together and you get GuildCraft today. It's nice to see people discuss over this, I hope I can let GuildCraft grow a bit when I'm finished with school in June 2018.
Jovi i agree with you i think i remember you do you know a coenokken1 thats me --- Double Post Merged, Oct 25, 2017, Original Post Date: Oct 25, 2017 --- So you are saying GuildCraft has to wait until June 2018 before it can grow? well for me IDC but a lot of players invested a lot of money in it so cant you put your staff members to work on it? --- Double Post Merged, Oct 25, 2017 --- Eloel arjan ken je me nog coenokken1
The graph is just a graph. It does not represent GuildCraft exactly, but it shows a general decline in players as a whole. "you have spent your life studying useless facts and years, that you havent even been thaught how to use your logic and common sense correctly.". This is just ad hominem backtalk, it's insulting and it had nothing to do with your argument about GC: you should be ashamed of using such an argument to prove another point. Studying history is less about useless facts, but more about looking at data and sources, and making up a conclusion based on those. You gave hypixel as an example of a server which has not died out like Guildcraft, but their owner is generally concerned in his own post. The decline of minecraft as a whole has affected the already stagnating growth of this server, and that combined with the other reasons I stated in my first post has led to guildcraft becoming this. I forgot to mention in my post, which I now agree with, that it was a lack on innovation as well that kept players from staying long(er). I've done my best to help explain the problem from a position outside Guildcraft. It's good that there's discussion, though. I'm wondering what you think is the main source of the problem, and how it could be fixed? Could you eloborate on that in-short? Your walls of text really are a disaster to read haha. --- Double Post Merged, Oct 25, 2017, Original Post Date: Oct 25, 2017 --- The source is stated in the post above you.
As I've stated, the global community that has stopped playing minecraft is 33,33% judging by the graph, which means that on average servers should lose 33,33% of their playercount, but since there are more factors to it, the loss is somewhat around 29-30% on average, some will lose more, some less. Same thing when you've called my argument idiotic, at least I didn't label anyting as "idiotic" without objectively reading it. And I had full right to call your response "idiotic" because it didn't add up to your original claim. Yes, I do, I wouldn't make such claims if I didn't collect ideas that could improve guildcraft. Sadly there's too many issues/ideas for me to write about them here, I could send axed a list on discord, but he doesn't respond to me when I talk about issues on gc so why would I bother. If you or him are truly interested in helping guildcraft grow, created a temporary discord group in which I will provide ideas that would 100% get guildcraft to 1000 players. Conclusion: Sure that minecraft is slowly dying, but that doesn't mean we cannot slow up the process of guildcrafts death, it's better to start working hard while we still have a chance/potential to, instead of quiting and giving up.
this discussion keeps getting interesting conversation by conversation. For me though, GC declined a lot after the EULA. I was there before the EULA and am now too(not active anymore). I primarily used to play anni, and after the eula and other servers such as eggwars, anni saw over 500% drop in players. We used to hit 300-800 players daily on anni, (i remember coz i spent all of my free time farming xp) and honestly, it breaks my heart to see anni now. Its the fault of the developers who couldnt implement enough changes - such as easier to farm xp, less cost of kits. One of the main reasons i still love GC is due to its difficulty but anni was pretty tough for beginners. This made them shift to easier servers such as eggwars and skywars - games which didnt take time to play. Anni games could last from 30 mins - over 1 hours depending on the players in it. Now people might argue that eggwars and skywars should have had their player bases up, however it is easy to forget that eggwars and skywars classify more as arcade games. Indie games which one gets bored of pretty quickly. Anni on the other hand, was truly a hard gamemode to master. Thats all I have time to say rn, i have been on this server for 3 years now. I was there on the old forums too and I played factions and faction black a long time ago as well. I hope more players come up with their views on this topic. P.s- i dont remember you jovi sorry
I didn’t see an actual data source. I’ll look again. As I said the numbers don’t align at all with Mojang’s released player numbers so I’d be quite interested to see the actual data behind the graph.
@TheJovi @Vojkea very very accurate and interesting talk, and I want GC to come back as it was back in 2015-2016 When you come probably gc will have 100 players a day lol But okay goodluck with schools PS: If you can let the developers do the work it would be better cuz waiting from now till 2018 June is alot and we don't know what is going to happen worse than what is happening now. GC is my favourite server that I would never leave it if whatever happens I love GC SO MUCH especially survival, but I have a small note: We need some developers to listen to us in suggestions and feedbacks about adding new gamemodes like bedwars, murder mystry and buildbattle to have a higher chance of bringing GC back alive. ~Regards Your Loyal GuildCrafter -bezo
Good thread, but there is a really simple answer to this question, minecraft aint that popular as it used to be. People leave one by one like you said and the player count will decrease slowly and slowly. I'm one of the fewer ones who think this staff team is amazing (the active ones then) i also have huge respect for rabascm for putting this much effort into gc even though he sometimes gets the blame on the server being less popular than before. Another thing is that the owner is really unmotivated and i don't blame him, since i know his situation. But it unmotivates people around him aswell (me for example). So in fact it does have a lot more to do with the downfall of GC. Well that was my say on the gc situation please like, subscribe and enter my iphone x giveaway thank yu.
Leroy is right about the 'cracked servers.'; the cracked server communities themselves don't have as much as players as they did in previous years. On top minecraft cracked server lists, such as https://topminecraftservers.org/type/Cracked , the peak player count for a server is usually 800, maybe 1000 even in busy timezones. More than half the people I know on GC have obtained premium accounts and have converted to premium servers. Not saying this is the peak reason for the player decline in GC, just saying it's been quite a big aspect in the decline of players also. Most seem to prefer minigames over games that take months for a reset to come.
You're bumping an old post btw but whatever. And yea, GC should change to premium. Maybe it'll bring more players back.
I don’t blame rabascm at all. There are a lot of reasons for guildcraft’s lower player numbers, and rabascm isn’t one of them. I’ve suggested several times that GC should consider going premium. It’s always met with strong opposition, and I don’t think it will ever happen. Minecraft as a whole still sells thousands of new copies per day, but over time the player base *WILL* move to Bedrock platform whether we like it or not.