Well some kits are too good and some kits are not getting used at all. Scorpio: 6 cooldown instead of 10. Enchanter: remove the stupid buff with the enchanting bottle!! too op! Mutant: make the effects last for 15 seconds so you will have 5 seconds with 2 effects. Farter: I have no idea. just for the name you can see this kit not suitable to anni mood and to be honest it doesn't worth 1k xp. Flyer: make cooldown 30 seconds and fly 3 seconds more, its just useless compare to acrobat because flying 1 seconds you move exactly same blocks that you move with acrobat jump. Swapper: nerf range for 12 blocks and cooldown for 15 seconds. Riftwalker: never understand why 50k, but make it spawn with stone sword, and you can chose with who to rift, and show distance of all team players. Lumberjack: speed 2 while holding any axe. Jumper: every kill that you get reduce cooldown in 3 seconds. Assassin: nerf the jump.. it's annoying. make it that leap will shoot you to where you look: you look up, you have high leap. You look further, you will have small boost of 5 blocks. You sneak, the leap doesn't move you at all. Pyro: make cooldown 15 seconds and add particles for ability. (the ability is really bad though, 40 seconds are alot) Berserker: regen 1 when under than 5 hearts. Spy: regeneration 1 in enemy nexuses. Transporter, Healer: you get xp (xp levels, not anni xp) for peoples using your tp/healer. Not alot of xp so don't be like can be abused easily, make it like if a player used the tp he doesn't give xp for using it again for 10 seconds. Slime: 30% to give slowness 2 every hit you give an enemy. I really tried to avoid ideas that might be hard to add, What I wrote looks pretty simple to add as a dev. @parle @Arjenpro
This doesn't require a dev, everyone with access to the files can easily change the plugin's configs it's just normal text from like "wooden" to "stone" and "1 second" to "3 seconds" I agree with most of them, flyer maybe only 2 more seconds ;p Lumberjack while make it more useful and might see ppl using axes instead of sword to pvp, that'd be nice Assassin I disagree personally xD
I liked some of them... Others I disagree... Disagree: Transporter / Healer - Why would you get xp, makes no sense Spy - Pointless to have regen Lumberjack - You spawn with an Eff I / Sharp I axe, what else do you need O-O Enchanter: Just make it x2 xp, and keep the bottles I agree with the rest of ur suggestions.
Transporter is fine as it is i think, it can be strong in some situations, and it was never meant to be a pvp kit. Healer getting exp from people using their healer would be kind of weird, as the kit is meant to be supportive like transporter. I think a healing aura around the heal block, e.g. regen 2 in a 3 block radius and regen 1 in a 5 block radius, besides resistance for the healer if the healer is near the heal block would be more appropriate.
Transporter/Healer, xp wouldn't be useless. Spy I agree too. I think Lumberjack should have speed II if holding any axe like piza said. Enchanter make it x1.5 xp keep bottles.
honestly if they changed the name to something more appropriate and removed the stupid 'backfire' then it would not be that bad